using Minesweeper.Core; using Minesweeper.Presentation.Views; using UnityEngine; namespace Minesweeper.Presentation.Factories { public interface ICellViewFactory { CellView CreateCell(BoardCellData cell, Transform parent); string BuildCellName(int x, int y, int value, bool isMine); string BuildCellName(int x, int y, string displayValue); } }