using UnityEngine; namespace Minesweeper.Config { [CreateAssetMenu(fileName = "MinesweeperGameConfig", menuName = "Minesweeper/Game Config")] public sealed class MinesweeperGameConfig : ScriptableObject { [SerializeField, Min(1)] private int width = 9; [SerializeField, Min(1)] private int height = 9; [SerializeField, Min(1)] private int minesCount = 10; [SerializeField] private KeyCode restartKey = KeyCode.R; public int Width => width; public int Height => height; public int MinesCount => minesCount; public KeyCode RestartKey => restartKey; public bool IsValid => width > 0 && height > 0 && minesCount > 0 && minesCount < width * height; } }