using System; namespace Minesweeper.Core { public sealed class GamePauseService : IGamePauseService { public event Action PauseChanged; public bool IsPaused { get; private set; } public void Pause() { if (IsPaused) { return; } IsPaused = true; PauseChanged?.Invoke(IsPaused); } public void Resume() { if (!IsPaused) { return; } IsPaused = false; PauseChanged?.Invoke(IsPaused); } } }