using UnityEngine; namespace Minesweeper.Config { [CreateAssetMenu(fileName = "MinesweeperGameConfig", menuName = "Minesweeper/Game Config")] public sealed class MinesweeperGameConfig : ScriptableObject { [field: SerializeField, Min(1)] public int MinSizeX { get; private set; } = 2; [field: SerializeField, Min(1)] public int MaxSizeX { get; private set; } = 50; [field: SerializeField, Min(1)] public int MinSizeY { get; private set; } = 2; [field: SerializeField, Min(1)] public int MaxSizeY { get; private set; } = 50; public bool IsValid => MinSizeX > 0 && MinSizeY > 0 && MaxSizeX >= MinSizeX && MaxSizeY >= MinSizeY && MaxSizeX * MaxSizeY > 1; } }