using UnityEngine;

namespace QuizPleaseTest.Boot.Settings
{
    [CreateAssetMenu(fileName = "BootSettings", menuName = "QuizPleaseTest/Boot Settings")]
    public class BootSettings : ScriptableObject
    {
        [field: SerializeField] public float SplashDurationSeconds { get; private set; } = 1f;
        [field: SerializeField] public int LoadSteps { get; private set; } = 5;
        [field: SerializeField] public int LoadStepDurationMs { get; private set; } = 200;
    }
}
