using UnityEngine; namespace QuizPleaseTest.Boot.Settings { [CreateAssetMenu(fileName = "BootSettings", menuName = "QuizPleaseTest/Boot Settings")] public class BootSettings : ScriptableObject { [field: SerializeField] public float SplashDurationSeconds { get; private set; } = 1f; [field: SerializeField] public int LoadSteps { get; private set; } = 5; [field: SerializeField] public int LoadStepDurationMs { get; private set; } = 200; } }