using UnityEngine;

namespace InfiniteWorld
{
    public enum WorldAutotileAuthoringSectionType
    {
        WallShapes,
        BackgroundSample,
        EnvironmentPalette
    }

    [DisallowMultipleComponent]
    public sealed class WorldAutotileAuthoringSection : MonoBehaviour
    {
        public WorldAutotileAuthoringSectionType sectionType;
        public Vector2Int size = Vector2Int.one;
    }
}
