fileFormatVersion: 2
guid: 39cf14e07d0a4d9283249bf44919acef
ModelImporter:
  serializedVersion: 20300
  internalIDToNameTable:
  - first:
      1: 100000
    second: Axe
  - first:
      1: 100002
    second: AxeMesh
  - first:
      1: 100004
    second: //RootNode
  - first:
      1: 100006
    second: BlackKnightMesh
  - first:
      1: 100008
    second: Body
  - first:
      1: 100010
    second: ChinCTRL_L
  - first:
      1: 100012
    second: ChinCTRL_R
  - first:
      1: 100014
    second: EyeCTRL_L
  - first:
      1: 100016
    second: EyeCTRL_R
  - first:
      1: 100018
    second: Foot_L
  - first:
      1: 100020
    second: Foot_R
  - first:
      1: 100022
    second: FootBall_L
  - first:
      1: 100024
    second: FootBall_R
  - first:
      1: 100026
    second: FrontArmorCTRL
  - first:
      1: 100028
    second: Hand_L
  - first:
      1: 100030
    second: Hand_R
  - first:
      1: 100032
    second: HandTip_L
  - first:
      1: 100034
    second: Head
  - first:
      1: 100036
    second: HornCTRL_L
  - first:
      1: 100038
    second: HornCTRL_R
  - first:
      1: 100040
    second: Index01_R
  - first:
      1: 100042
    second: Index02_R
  - first:
      1: 100044
    second: Index03_R
  - first:
      1: 100046
    second: LeftArmorCTRL
  - first:
      1: 100048
    second: LowerArm_L
  - first:
      1: 100050
    second: LowerArm_R
  - first:
      1: 100052
    second: LowerLeg_L
  - first:
      1: 100054
    second: LowerLeg_R
  - first:
      1: 100056
    second: Middle01_R
  - first:
      1: 100058
    second: Middle02_R
  - first:
      1: 100060
    second: Middle03_R
  - first:
      1: 100062
    second: Neck
  - first:
      1: 100064
    second: Pinky01_R
  - first:
      1: 100066
    second: Pinky02_R
  - first:
      1: 100068
    second: Pinky03_R
  - first:
      1: 100070
    second: RearArmorCTRL
  - first:
      1: 100072
    second: RightArmorCTRL
  - first:
      1: 100074
    second: Shield
  - first:
      1: 100076
    second: ShieldMesh
  - first:
      1: 100078
    second: Shoulder_L
  - first:
      1: 100080
    second: Shoulder_R
  - first:
      1: 100082
    second: ShoulderPadCTRL01_L
  - first:
      1: 100084
    second: ShoulderPadCTRL01_R
  - first:
      1: 100086
    second: ShoulderPadCTRL02_R
  - first:
      1: 100088
    second: Spine01
  - first:
      1: 100090
    second: Spine02
  - first:
      1: 100092
    second: Spine03
  - first:
      1: 100094
    second: Thumb01
  - first:
      1: 100096
    second: Thumb02
  - first:
      1: 100098
    second: Thumb03
  - first:
      1: 100100
    second: Toe_L
  - first:
      1: 100102
    second: Toe_R
  - first:
      1: 100104
    second: UpperArm_L
  - first:
      1: 100106
    second: UpperArm_R
  - first:
      1: 100108
    second: UpperBack
  - first:
      1: 100110
    second: UpperLeg_L
  - first:
      1: 100112
    second: UpperLeg_R
  - first:
      4: 400000
    second: Axe
  - first:
      4: 400002
    second: AxeMesh
  - first:
      4: 400004
    second: //RootNode
  - first:
      4: 400006
    second: BlackKnightMesh
  - first:
      4: 400008
    second: Body
  - first:
      4: 400010
    second: ChinCTRL_L
  - first:
      4: 400012
    second: ChinCTRL_R
  - first:
      4: 400014
    second: EyeCTRL_L
  - first:
      4: 400016
    second: EyeCTRL_R
  - first:
      4: 400018
    second: Foot_L
  - first:
      4: 400020
    second: Foot_R
  - first:
      4: 400022
    second: FootBall_L
  - first:
      4: 400024
    second: FootBall_R
  - first:
      4: 400026
    second: FrontArmorCTRL
  - first:
      4: 400028
    second: Hand_L
  - first:
      4: 400030
    second: Hand_R
  - first:
      4: 400032
    second: HandTip_L
  - first:
      4: 400034
    second: Head
  - first:
      4: 400036
    second: HornCTRL_L
  - first:
      4: 400038
    second: HornCTRL_R
  - first:
      4: 400040
    second: Index01_R
  - first:
      4: 400042
    second: Index02_R
  - first:
      4: 400044
    second: Index03_R
  - first:
      4: 400046
    second: LeftArmorCTRL
  - first:
      4: 400048
    second: LowerArm_L
  - first:
      4: 400050
    second: LowerArm_R
  - first:
      4: 400052
    second: LowerLeg_L
  - first:
      4: 400054
    second: LowerLeg_R
  - first:
      4: 400056
    second: Middle01_R
  - first:
      4: 400058
    second: Middle02_R
  - first:
      4: 400060
    second: Middle03_R
  - first:
      4: 400062
    second: Neck
  - first:
      4: 400064
    second: Pinky01_R
  - first:
      4: 400066
    second: Pinky02_R
  - first:
      4: 400068
    second: Pinky03_R
  - first:
      4: 400070
    second: RearArmorCTRL
  - first:
      4: 400072
    second: RightArmorCTRL
  - first:
      4: 400074
    second: Shield
  - first:
      4: 400076
    second: ShieldMesh
  - first:
      4: 400078
    second: Shoulder_L
  - first:
      4: 400080
    second: Shoulder_R
  - first:
      4: 400082
    second: ShoulderPadCTRL01_L
  - first:
      4: 400084
    second: ShoulderPadCTRL01_R
  - first:
      4: 400086
    second: ShoulderPadCTRL02_R
  - first:
      4: 400088
    second: Spine01
  - first:
      4: 400090
    second: Spine02
  - first:
      4: 400092
    second: Spine03
  - first:
      4: 400094
    second: Thumb01
  - first:
      4: 400096
    second: Thumb02
  - first:
      4: 400098
    second: Thumb03
  - first:
      4: 400100
    second: Toe_L
  - first:
      4: 400102
    second: Toe_R
  - first:
      4: 400104
    second: UpperArm_L
  - first:
      4: 400106
    second: UpperArm_R
  - first:
      4: 400108
    second: UpperBack
  - first:
      4: 400110
    second: UpperLeg_L
  - first:
      4: 400112
    second: UpperLeg_R
  - first:
      21: 2100000
    second: lambert1
  - first:
      23: 2300000
    second: AxeMesh
  - first:
      23: 2300002
    second: ShieldMesh
  - first:
      33: 3300000
    second: AxeMesh
  - first:
      33: 3300002
    second: ShieldMesh
  - first:
      43: 4300000
    second: BlackKnightMesh
  - first:
      43: 4300002
    second: ShieldMesh
  - first:
      43: 4300004
    second: AxeMesh
  - first:
      95: 9500000
    second: //RootNode
  - first:
      137: 13700000
    second: BlackKnightMesh
  - first:
      41386430: 2186277476908879412
    second: ImportLogs
  externalObjects: {}
  materials:
    materialImportMode: 0
    materialName: 0
    materialSearch: 1
    materialLocation: 1
  animations:
    legacyGenerateAnimations: 4
    bakeSimulation: 0
    resampleCurves: 1
    optimizeGameObjects: 0
    motionNodeName: 
    rigImportErrors: 
    rigImportWarnings: 
    animationImportErrors: 
    animationImportWarnings: 
    animationRetargetingWarnings: 
    animationDoRetargetingWarnings: 0
    importAnimatedCustomProperties: 0
    importConstraints: 0
    animationCompression: 3
    animationRotationError: 0.5
    animationPositionError: 0.5
    animationScaleError: 0.5
    animationWrapMode: 0
    extraExposedTransformPaths: []
    extraUserProperties: []
    clipAnimations: []
    isReadable: 1
  meshes:
    lODScreenPercentages: []
    globalScale: 1
    meshCompression: 0
    addColliders: 0
    useSRGBMaterialColor: 1
    sortHierarchyByName: 1
    importVisibility: 1
    importBlendShapes: 1
    importCameras: 1
    importLights: 1
    fileIdsGeneration: 1
    swapUVChannels: 0
    generateSecondaryUV: 0
    useFileUnits: 1
    keepQuads: 0
    weldVertices: 1
    bakeAxisConversion: 0
    preserveHierarchy: 0
    skinWeightsMode: 0
    maxBonesPerVertex: 4
    minBoneWeight: 0.001
    meshOptimizationFlags: -1
    indexFormat: 0
    secondaryUVAngleDistortion: 8
    secondaryUVAreaDistortion: 15.000001
    secondaryUVHardAngle: 88
    secondaryUVMarginMethod: 0
    secondaryUVMinLightmapResolution: 40
    secondaryUVMinObjectScale: 1
    secondaryUVPackMargin: 4
    useFileScale: 1
  tangentSpace:
    normalSmoothAngle: 60
    normalImportMode: 0
    tangentImportMode: 2
    normalCalculationMode: 4
    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
    blendShapeNormalImportMode: 1
    normalSmoothingSource: 0
  referencedClips: []
  importAnimation: 0
  humanDescription:
    serializedVersion: 3
    human:
    - boneName: Body
      humanName: Hips
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: UpperLeg_L
      humanName: LeftUpperLeg
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: UpperLeg_R
      humanName: RightUpperLeg
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: LowerLeg_L
      humanName: LeftLowerLeg
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: LowerLeg_R
      humanName: RightLowerLeg
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Foot_L
      humanName: LeftFoot
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Foot_R
      humanName: RightFoot
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Spine01
      humanName: Spine
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Spine02
      humanName: Chest
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Head
      humanName: Head
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Shoulder_L
      humanName: LeftShoulder
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Shoulder_R
      humanName: RightShoulder
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: UpperArm_L
      humanName: LeftUpperArm
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: UpperArm_R
      humanName: RightUpperArm
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: LowerArm_L
      humanName: LeftLowerArm
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: LowerArm_R
      humanName: RightLowerArm
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Hand_L
      humanName: LeftHand
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Hand_R
      humanName: RightHand
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: FootBall_L
      humanName: LeftToes
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: FootBall_R
      humanName: RightToes
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Thumb01
      humanName: Right Thumb Proximal
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Thumb02
      humanName: Right Thumb Intermediate
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Thumb03
      humanName: Right Thumb Distal
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Index01_R
      humanName: Right Index Proximal
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Index02_R
      humanName: Right Index Intermediate
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Index03_R
      humanName: Right Index Distal
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Middle01_R
      humanName: Right Middle Proximal
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Middle02_R
      humanName: Right Middle Intermediate
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Middle03_R
      humanName: Right Middle Distal
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Pinky01_R
      humanName: Right Little Proximal
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Pinky02_R
      humanName: Right Little Intermediate
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Pinky03_R
      humanName: Right Little Distal
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    - boneName: Spine03
      humanName: UpperChest
      limit:
        min: {x: 0, y: 0, z: 0}
        max: {x: 0, y: 0, z: 0}
        value: {x: 0, y: 0, z: 0}
        length: 0
        modified: 0
    skeleton:
    - name: BlackKnightMesh(Clone)
      parentName: 
      position: {x: 0, y: 0, z: 0}
      rotation: {x: 0, y: 0, z: 0, w: 1}
      scale: {x: 1, y: 1, z: 1}
    - name: BlackKnightMesh
      parentName: BlackKnightMesh(Clone)
      position: {x: -0, y: 0, z: 0}
      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
      scale: {x: 1, y: 1, z: 1}
    - name: Body
      parentName: BlackKnightMesh(Clone)
      position: {x: -0, y: 0.64973503, z: 0}
      rotation: {x: -0.38518864, y: 0.5929838, z: -0.38518864, w: 0.5929838}
      scale: {x: 1, y: 1, z: 1}
    - name: Spine01
      parentName: Body
      position: {x: -0.40797848, y: -7.105427e-17, z: 1.7219022e-18}
      rotation: {x: 3.9027758e-17, y: -8.290913e-18, z: -0.20927332, w: 0.9778572}
      scale: {x: 1, y: 1, z: 1}
    - name: Spine02
      parentName: Spine01
      position: {x: -0.40381044, y: 1.4210854e-16, z: 1.5197378e-16}
      rotation: {x: -3.867085e-17, y: -9.821943e-18, z: -0.24471088, w: 0.9695961}
      scale: {x: 1, y: 1, z: 1}
    - name: Spine03
      parentName: Spine02
      position: {x: -0.32833704, y: 0, z: 1.5397192e-16}
      rotation: {x: -0, y: 8.271808e-25, z: 0.59529823, w: 0.8035048}
      scale: {x: 1, y: 1, z: 1}
    - name: Neck
      parentName: Spine03
      position: {x: -0.30346546, y: 2.842171e-16, z: 8.3004133e-17}
      rotation: {x: 0, y: 0, z: -0.3249493, w: 0.94573146}
      scale: {x: 1, y: 1, z: 1}
    - name: Head
      parentName: Neck
      position: {x: -0.23960505, y: -4.2632563e-16, z: 2.0330617e-17}
      rotation: {x: -0.4721571, y: -0.6618053, z: 0.16928323, w: 0.55715775}
      scale: {x: 1, y: 1, z: 1}
    - name: EyeCTRL_L
      parentName: Head
      position: {x: -0.21173467, y: -4.2632563e-16, z: 1.1368684e-15}
      rotation: {x: 0.07201847, y: 0.14634134, z: -0.43564045, w: 0.88522035}
      scale: {x: 1, y: 1, z: 1}
    - name: HornCTRL_L
      parentName: Head
      position: {x: -0.037276343, y: 0.09425606, z: 0.1763921}
      rotation: {x: 0.07201847, y: 0.14634134, z: -0.43564045, w: 0.88522035}
      scale: {x: 1, y: 1, z: 1}
    - name: ChinCTRL_L
      parentName: Head
      position: {x: -0.2944984, y: -0.014424667, z: -0.19250764}
      rotation: {x: 0.07201847, y: 0.14634134, z: -0.43564045, w: 0.88522035}
      scale: {x: 1, y: 1, z: 1}
    - name: ChinCTRL_R
      parentName: Head
      position: {x: -0.18206798, y: -0.16045055, z: -0.25515828}
      rotation: {x: 0.88522035, y: -0.43564045, z: -0.14634134, w: -0.07201847}
      scale: {x: 1, y: 1, z: 1}
    - name: EyeCTRL_R
      parentName: Head
      position: {x: -0.07045473, y: -0.18349613, z: -0.078722}
      rotation: {x: 0.88522035, y: -0.43564045, z: -0.14634134, w: -0.07201847}
      scale: {x: 1, y: 1, z: 1}
    - name: HornCTRL_R
      parentName: Head
      position: {x: 0.13486302, y: -0.1293202, z: 0.08048158}
      rotation: {x: 0.88522035, y: -0.43564045, z: -0.14634134, w: -0.07201847}
      scale: {x: 1, y: 1, z: 1}
    - name: Shoulder_L
      parentName: Spine03
      position: {x: 0.10779637, y: 0.052107044, z: -0.49144584}
      rotation: {x: -0.20363022, y: -0.32951343, z: -0.4176495, w: 0.821903}
      scale: {x: 1, y: 1, z: 1}
    - name: ShoulderPadCTRL01_L
      parentName: Shoulder_L
      position: {x: -0.35744578, y: -1.2434498e-16, z: 2.842171e-16}
      rotation: {x: -0.0032317678, y: -0.27301455, z: -0.011386784, w: 0.96193707}
      scale: {x: 1, y: 1, z: 1}
    - name: UpperArm_L
      parentName: Shoulder_L
      position: {x: -0.09441112, y: 0.02277484, z: -0.18374465}
      rotation: {x: -0.13088861, y: -0.33542284, z: -0.07762963, w: 0.92969537}
      scale: {x: 1, y: 1, z: 1}
    - name: LowerArm_L
      parentName: UpperArm_L
      position: {x: -0.45998302, y: 7.105427e-17, z: -1.4210854e-15}
      rotation: {x: -0.0015514267, y: -0.025739547, z: 0.024828345, w: 0.9993592}
      scale: {x: 1, y: 1, z: 1}
    - name: Hand_L
      parentName: LowerArm_L
      position: {x: -0.47453076, y: -1.0658141e-16, z: 2.842171e-16}
      rotation: {x: 0.20781332, y: 0.39678267, z: -0.11725839, w: 0.88635635}
      scale: {x: 1, y: 1, z: 1}
    - name: Shield
      parentName: Hand_L
      position: {x: -0.118474826, y: 0.024712676, z: 0.1129475}
      rotation: {x: -0.20849547, y: 0.055521943, z: -0.64253104, w: 0.7352556}
      scale: {x: 1, y: 1, z: 1}
    - name: ShieldMesh
      parentName: Shield
      position: {x: -3.410605e-15, y: 0.01818302, z: -0.078328855}
      rotation: {x: -4.1633363e-17, y: -5.551115e-17, z: 1.3877788e-17, w: 1}
      scale: {x: 1, y: 1, z: 1}
    - name: HandTip_L
      parentName: Hand_L
      position: {x: -0.15327275, y: -0.050442915, z: -0.21815893}
      rotation: {x: 0.048683584, y: -0.13455668, z: 0.015835715, w: 0.98958254}
      scale: {x: 1, y: 1, z: 1}
    - name: Shoulder_R
      parentName: Spine03
      position: {x: 0.10779365, y: 0.052110896, z: 0.491446}
      rotation: {x: 0.20362577, y: 0.3295029, z: -0.41765124, w: 0.8219075}
      scale: {x: 1, y: 1, z: 1}
    - name: ShoulderPadCTRL01_R
      parentName: Shoulder_R
      position: {x: -0.3574453, y: -5.3290704e-17, z: 1.4210854e-16}
      rotation: {x: 0.014317291, y: 0.6294408, z: -0.000723184, w: 0.7769162}
      scale: {x: 1, y: 1, z: 1}
    - name: ShoulderPadCTRL02_R
      parentName: ShoulderPadCTRL01_R
      position: {x: -0.20978376, y: 0, z: 5.684342e-16}
      rotation: {x: 0.010025361, y: 0.91924536, z: -0.004291913, w: 0.39353406}
      scale: {x: 1, y: 1, z: 1}
    - name: UpperArm_R
      parentName: Shoulder_R
      position: {x: -0.094408356, y: 0.022775099, z: 0.18374981}
      rotation: {x: 0.13007052, y: 0.3351117, z: -0.07863234, w: 0.92983806}
      scale: {x: 1, y: 1, z: 1}
    - name: LowerArm_R
      parentName: UpperArm_R
      position: {x: -0.45998633, y: 3.5527136e-17, z: 0}
      rotation: {x: 0.0015312133, y: 0.02606177, z: 0.025959834, w: 0.9993221}
      scale: {x: 1, y: 1, z: 1}
    - name: Hand_R
      parentName: LowerArm_R
      position: {x: -0.47452354, y: 7.105427e-17, z: -1.1368684e-15}
      rotation: {x: 0.21561985, y: 0.460932, z: 0.035072464, w: 0.8601277}
      scale: {x: 1, y: 1, z: 1}
    - name: Thumb01
      parentName: Hand_R
      position: {x: -0.22452995, y: -0.013686751, z: -0.0003801588}
      rotation: {x: 0.01397651, y: -0.14692199, z: 0.2538864, w: 0.9559081}
      scale: {x: 1, y: 1, z: 1}
    - name: Thumb02
      parentName: Thumb01
      position: {x: -0.098598726, y: -2.842171e-16, z: 2.842171e-16}
      rotation: {x: -0.040066477, y: -0.02232466, z: -0.026535193, w: 0.9985952}
      scale: {x: 1, y: 1, z: 1}
    - name: Thumb03
      parentName: Thumb02
      position: {x: -0.17743413, y: -1.4210854e-16, z: 5.684342e-16}
      rotation: {x: 0.5122776, y: -0.3614664, z: 0.7374743, w: -0.2510883}
      scale: {x: 1, y: 1, z: 1}
    - name: Index01_R
      parentName: Hand_R
      position: {x: -0.18359397, y: -0.08014849, z: -0.17295411}
      rotation: {x: -0.19408156, y: -0.48711997, z: -0.0050665797, w: 0.8514816}
      scale: {x: 1, y: 1, z: 1}
    - name: Index02_R
      parentName: Index01_R
      position: {x: -0.15994045, y: -7.7271523e-16, z: -2.842171e-16}
      rotation: {x: 0.06856887, y: 0.02898915, z: -0.020793775, w: 0.9970083}
      scale: {x: 1, y: 1, z: 1}
    - name: Index03_R
      parentName: Index02_R
      position: {x: -0.21385449, y: 5.684342e-16, z: 1.1368684e-15}
      rotation: {x: -0.1885521, y: 0.78156435, z: -0.2812768, w: 0.52391666}
      scale: {x: 1, y: 1, z: 1}
    - name: Middle01_R
      parentName: Hand_R
      position: {x: -0.097453155, y: -0.04627332, z: -0.22324024}
      rotation: {x: -0.21303439, y: -0.49764332, z: -0.085237175, w: 0.8364819}
      scale: {x: 1, y: 1, z: 1}
    - name: Middle02_R
      parentName: Middle01_R
      position: {x: -0.18955268, y: -3.1530333e-16, z: -1.7053025e-15}
      rotation: {x: 0.026309865, y: 0.033264026, z: -0.014047013, w: 0.9990015}
      scale: {x: 1, y: 1, z: 1}
    - name: Middle03_R
      parentName: Middle02_R
      position: {x: -0.23308495, y: 0, z: 1.9895197e-15}
      rotation: {x: -0.1206216, y: 0.80259997, z: -0.17355213, w: 0.55782026}
      scale: {x: 1, y: 1, z: 1}
    - name: Pinky01_R
      parentName: Hand_R
      position: {x: -0.064473815, y: 0.05764491, z: -0.24115312}
      rotation: {x: -0.22039789, y: -0.5255082, z: -0.11814349, w: 0.8132085}
      scale: {x: 1, y: 1, z: 1}
    - name: Pinky02_R
      parentName: Pinky01_R
      position: {x: -0.17039646, y: -3.1086245e-17, z: -1.9895197e-15}
      rotation: {x: -0.0063515864, y: 0.033948075, z: -0.0059109144, w: 0.99938595}
      scale: {x: 1, y: 1, z: 1}
    - name: Pinky03_R
      parentName: Pinky02_R
      position: {x: -0.19942562, y: -7.9936054e-17, z: 1.1368684e-15}
      rotation: {x: -0.048471503, y: 0.8086198, z: -0.06729254, w: 0.58245707}
      scale: {x: 1, y: 1, z: 1}
    - name: Axe
      parentName: Hand_R
      position: {x: -0.19840047, y: 0.052964862, z: -0.14174056}
      rotation: {x: 0.5652003, y: -0.048783414, z: -0.41454118, w: 0.7115648}
      scale: {x: 1, y: 1, z: 1}
    - name: AxeMesh
      parentName: Axe
      position: {x: -1.1368684e-15, y: -1.3100632e-15, z: 0.102158345}
      rotation: {x: 1.3877788e-17, y: 1.0785208e-32, z: -1.110223e-16, w: 1}
      scale: {x: 1, y: 1, z: 1}
    - name: UpperBack
      parentName: Spine03
      position: {x: -0.23188284, y: 0.5281708, z: 3.2419773e-16}
      rotation: {x: -0.3348505, y: -0.6227963, z: -0.3348505, w: 0.6227963}
      scale: {x: 1, y: 1, z: 1}
    - name: UpperLeg_L
      parentName: Body
      position: {x: -0.0053196633, y: -0.0026708974, z: -0.25502893}
      rotation: {x: 0.23787142, y: 0.97043276, z: 0.008158346, w: -0.040136278}
      scale: {x: 1, y: 1, z: 1}
    - name: LowerLeg_L
      parentName: UpperLeg_L
      position: {x: -0.25926077, y: -2.1316282e-16, z: -1.7763567e-16}
      rotation: {x: 0.00017654528, y: -0.005310837, z: -0.09513951, w: 0.9954498}
      scale: {x: 1, y: 1, z: 1}
    - name: Foot_L
      parentName: LowerLeg_L
      position: {x: -0.35570702, y: 2.220446e-16, z: 1.0658141e-16}
      rotation: {x: 0.5287866, y: 0.63816345, z: 0.40958792, w: 0.38127422}
      scale: {x: 1, y: 1, z: 1}
    - name: FootBall_L
      parentName: Foot_L
      position: {x: -0.15051967, y: 1.0658141e-16, z: 1.0658141e-16}
      rotation: {x: -0.74378186, y: -0.10605878, z: -0.054058183, w: 0.6577369}
      scale: {x: 1, y: 1, z: 1}
    - name: Toe_L
      parentName: FootBall_L
      position: {x: -0.11000188, y: 0, z: -1.4210854e-16}
      rotation: {x: 0.3722497, y: 0.48902607, z: -0.5107382, w: 0.6011906}
      scale: {x: 1, y: 1, z: 1}
    - name: LeftArmorCTRL
      parentName: UpperLeg_L
      position: {x: 0.05093009, y: -0.02424173, z: 0.1965959}
      rotation: {x: 0.021020537, y: 0.6772661, z: -0.022815045, w: 0.7350838}
      scale: {x: 1, y: 1, z: 1}
    - name: FrontArmorCTRL
      parentName: Body
      position: {x: -0.09605185, y: -0.3809646, z: -4.2205564e-17}
      rotation: {x: -0.14693335, y: -0.6916723, z: -0.14693335, w: 0.6916723}
      scale: {x: 1, y: 1, z: 1}
    - name: RearArmorCTRL
      parentName: Body
      position: {x: 0.099246055, y: 0.31024596, z: 3.203675e-17}
      rotation: {x: -0.14693335, y: -0.6916723, z: -0.14693335, w: 0.6916723}
      scale: {x: 1, y: 1, z: 1}
    - name: UpperLeg_R
      parentName: Body
      position: {x: -0.0053200824, y: -0.002670712, z: 0.255029}
      rotation: {x: 0.23787162, y: 0.9704327, z: -0.008165682, w: 0.04013425}
      scale: {x: 1, y: 1, z: 1}
    - name: LowerLeg_R
      parentName: UpperLeg_R
      position: {x: -0.25926083, y: 2.0428103e-16, z: 7.105427e-17}
      rotation: {x: -0.0001764965, y: 0.0053093755, z: -0.09513936, w: 0.99544984}
      scale: {x: 1, y: 1, z: 1}
    - name: Foot_R
      parentName: LowerLeg_R
      position: {x: -0.35570735, y: 2.264855e-16, z: -3.5527136e-17}
      rotation: {x: 0.5287882, y: 0.63815874, z: -0.40959483, w: -0.3812723}
      scale: {x: 1, y: 1, z: 1}
    - name: FootBall_R
      parentName: Foot_R
      position: {x: -0.15051977, y: 1.4210854e-16, z: -5.684342e-16}
      rotation: {x: 0.7437799, y: 0.10605885, z: -0.054058492, w: 0.6577391}
      scale: {x: 1, y: 1, z: 1}
    - name: Toe_R
      parentName: FootBall_R
      position: {x: -0.1100015, y: 6.661338e-17, z: -7.105427e-17}
      rotation: {x: -0.48902676, y: 0.37224996, z: 0.6011904, w: 0.51073766}
      scale: {x: 1, y: 1, z: 1}
    - name: RightArmorCTRL
      parentName: UpperLeg_R
      position: {x: 0.05092999, y: -0.024241682, z: -0.19659543}
      rotation: {x: -0.6772669, y: 0.021020519, z: 0.7350831, w: 0.022814976}
      scale: {x: 1, y: 1, z: 1}
    armTwist: 0.5
    foreArmTwist: 0.5
    upperLegTwist: 0.5
    legTwist: 0.5
    armStretch: 0.05
    legStretch: 0.05
    feetSpacing: 0
    globalScale: 1
    rootMotionBoneName: 
    hasTranslationDoF: 1
    hasExtraRoot: 1
    skeletonHasParents: 1
  lastHumanDescriptionAvatarSource: {instanceID: 0}
  autoGenerateAvatarMappingIfUnspecified: 1
  animationType: 3
  humanoidOversampling: 1
  avatarSetup: 1
  addHumanoidExtraRootOnlyWhenUsingAvatar: 0
  remapMaterialsIfMaterialImportModeIsNone: 1
  additionalBone: 0
  userData: 
  assetBundleName: 
  assetBundleVariant: 
AssetOrigin:
  serializedVersion: 1
  productId: 260493
  packageName: RPG Monster BUNDLE PBR
  packageVersion: 1.0
  assetPath: Assets/RPGMonsterBundlePBR/RPGMonsterWave02PBR/Meshes/Character/BlackKnightMesh.fbx
  uploadId: 681971
