fileFormatVersion: 2
guid: 2837d3f44fdc4ab1a69d3c0b27005ce8
ModelImporter:
  serializedVersion: 23
  fileIDToRecycleName:
    100000: Back
    100002: Beard01
    100004: Beard02
    100006: Beard03
    100008: Beard04
    100010: Body
    100012: BottomEye_L
    100014: BottomEye_R
    100016: //RootNode
    100018: EvilMage
    100020: EyeRoot_L
    100022: EyeRoot_R
    100024: FrontSkirt
    100026: Hand_L
    100028: Hand_R
    100030: Head
    100032: Index01_L
    100034: Index01_R
    100036: Index02_L
    100038: Index02_R
    100040: Index03_L
    100042: Index03_R
    100044: LeftSkirt
    100046: LowerArm_L
    100048: LowerArm_R
    100050: Mid01_L
    100052: Mid01_R
    100054: Mid02_L
    100056: Mid02_R
    100058: Mid03_L
    100060: Mid03_R
    100062: Mustache01_L
    100064: Mustache01_R
    100066: Mustache02_L
    100068: Mustache02_R
    100070: Neck
    100072: Nose01
    100074: Nose02
    100076: Pinky01_L
    100078: Pinky01_R
    100080: Pinky02_L
    100082: Pinky02_R
    100084: Pinky03_L
    100086: Pinky03_R
    100088: RearSkirt
    100090: RightSkirt
    100092: Spine01
    100094: Spine02
    100096: Spine03
    100098: Staff
    100100: Staff01
    100102: Thumb01_L
    100104: Thumb01_R
    100106: Thumb02_L
    100108: Thumb02_R
    100110: Thumb03_L
    100112: Thumb03_R
    100114: UppderEye_L
    100116: UppderEye_R
    100118: UpperArm_L
    100120: UpperArm_R
    100122: WeaponPosition
    400000: Back
    400002: Beard01
    400004: Beard02
    400006: Beard03
    400008: Beard04
    400010: Body
    400012: BottomEye_L
    400014: BottomEye_R
    400016: //RootNode
    400018: EvilMage
    400020: EyeRoot_L
    400022: EyeRoot_R
    400024: FrontSkirt
    400026: Hand_L
    400028: Hand_R
    400030: Head
    400032: Index01_L
    400034: Index01_R
    400036: Index02_L
    400038: Index02_R
    400040: Index03_L
    400042: Index03_R
    400044: LeftSkirt
    400046: LowerArm_L
    400048: LowerArm_R
    400050: Mid01_L
    400052: Mid01_R
    400054: Mid02_L
    400056: Mid02_R
    400058: Mid03_L
    400060: Mid03_R
    400062: Mustache01_L
    400064: Mustache01_R
    400066: Mustache02_L
    400068: Mustache02_R
    400070: Neck
    400072: Nose01
    400074: Nose02
    400076: Pinky01_L
    400078: Pinky01_R
    400080: Pinky02_L
    400082: Pinky02_R
    400084: Pinky03_L
    400086: Pinky03_R
    400088: RearSkirt
    400090: RightSkirt
    400092: Spine01
    400094: Spine02
    400096: Spine03
    400098: Staff
    400100: Staff01
    400102: Thumb01_L
    400104: Thumb01_R
    400106: Thumb02_L
    400108: Thumb02_R
    400110: Thumb03_L
    400112: Thumb03_R
    400114: UppderEye_L
    400116: UppderEye_R
    400118: UpperArm_L
    400120: UpperArm_R
    400122: WeaponPosition
    4300000: EvilMage
    4300002: Staff
    7400000: Die
    9500000: //RootNode
    13700000: EvilMage
    13700002: Staff
  externalObjects: {}
  materials:
    importMaterials: 0
    materialName: 0
    materialSearch: 1
    materialLocation: 0
  animations:
    legacyGenerateAnimations: 4
    bakeSimulation: 0
    resampleCurves: 1
    optimizeGameObjects: 0
    motionNodeName: 
    rigImportErrors: 
    rigImportWarnings: 
    animationImportErrors: 
    animationImportWarnings: 
    animationRetargetingWarnings: 
    animationDoRetargetingWarnings: 0
    importAnimatedCustomProperties: 0
    importConstraints: 0
    animationCompression: 3
    animationRotationError: 0.5
    animationPositionError: 0.5
    animationScaleError: 0.5
    animationWrapMode: 0
    extraExposedTransformPaths: []
    extraUserProperties: []
    clipAnimations:
    - serializedVersion: 16
      name: Die
      takeName: Take 001
      firstFrame: 0
      lastFrame: 35
      wrapMode: 0
      orientationOffsetY: 0
      level: 0
      cycleOffset: 0
      loop: 0
      hasAdditiveReferencePose: 0
      loopTime: 0
      loopBlend: 0
      loopBlendOrientation: 0
      loopBlendPositionY: 0
      loopBlendPositionXZ: 0
      keepOriginalOrientation: 0
      keepOriginalPositionY: 1
      keepOriginalPositionXZ: 0
      heightFromFeet: 0
      mirror: 0
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
      curves: []
      events: []
      transformMask:
      - path: 
        weight: 1
      - path: Body
        weight: 1
      - path: Body/FrontSkirt
        weight: 1
      - path: Body/LeftSkirt
        weight: 1
      - path: Body/RearSkirt
        weight: 1
      - path: Body/RightSkirt
        weight: 1
      - path: Body/Spine01
        weight: 1
      - path: Body/Spine01/Spine02
        weight: 1
      - path: Body/Spine01/Spine02/Spine03
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Back
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Beard01
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Beard01/Beard02
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Beard01/Beard02/Beard03
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Beard01/Beard02/Beard03/Beard04
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/EyeRoot_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/EyeRoot_L/BottomEye_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/EyeRoot_L/UppderEye_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/EyeRoot_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/EyeRoot_R/BottomEye_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/EyeRoot_R/UppderEye_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Mustache01_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Mustache01_L/Mustache02_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Mustache01_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Mustache01_R/Mustache02_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Nose01
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/Neck/Head/Nose01/Nose02
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Index01_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Index01_L/Index02_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Index01_L/Index02_L/Index03_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Mid01_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Mid01_L/Mid02_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Mid01_L/Mid02_L/Mid03_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Pinky01_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Pinky01_L/Pinky02_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Pinky01_L/Pinky02_L/Pinky03_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Thumb01_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Thumb01_L/Thumb02_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_L/LowerArm_L/Hand_L/Thumb01_L/Thumb02_L/Thumb03_L
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Index01_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Index01_R/Index02_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Index01_R/Index02_R/Index03_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Mid01_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Mid01_R/Mid02_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Mid01_R/Mid02_R/Mid03_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Pinky01_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Pinky01_R/Pinky02_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Pinky01_R/Pinky02_R/Pinky03_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Thumb01_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Thumb01_R/Thumb02_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/Thumb01_R/Thumb02_R/Thumb03_R
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/WeaponPosition
        weight: 1
      - path: Body/Spine01/Spine02/Spine03/UpperArm_R/LowerArm_R/Hand_R/WeaponPosition/Staff01
        weight: 1
      - path: EvilMage
        weight: 1
      - path: Staff
        weight: 1
      maskType: 3
      maskSource: {instanceID: 0}
      additiveReferencePoseFrame: 0
    isReadable: 1
  meshes:
    lODScreenPercentages: []
    globalScale: 1
    meshCompression: 0
    addColliders: 0
    useSRGBMaterialColor: 1
    importVisibility: 0
    importBlendShapes: 1
    importCameras: 0
    importLights: 0
    swapUVChannels: 0
    generateSecondaryUV: 0
    useFileUnits: 1
    optimizeMeshForGPU: 1
    keepQuads: 0
    weldVertices: 1
    preserveHierarchy: 0
    indexFormat: 1
    secondaryUVAngleDistortion: 8
    secondaryUVAreaDistortion: 15.000001
    secondaryUVHardAngle: 88
    secondaryUVPackMargin: 4
    useFileScale: 1
    previousCalculatedGlobalScale: 0.01
    hasPreviousCalculatedGlobalScale: 1
  tangentSpace:
    normalSmoothAngle: 60
    normalImportMode: 0
    tangentImportMode: 3
    normalCalculationMode: 4
    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
    blendShapeNormalImportMode: 1
    normalSmoothingSource: 0
  importAnimation: 1
  copyAvatar: 0
  humanDescription:
    serializedVersion: 2
    human: []
    skeleton: []
    armTwist: 0.5
    foreArmTwist: 0.5
    upperLegTwist: 0.5
    legTwist: 0.5
    armStretch: 0.05
    legStretch: 0.05
    feetSpacing: 0
    rootMotionBoneName: 
    hasTranslationDoF: 0
    hasExtraRoot: 0
    skeletonHasParents: 1
  lastHumanDescriptionAvatarSource: {instanceID: 0}
  animationType: 2
  humanoidOversampling: 1
  additionalBone: 0
  userData: 
  assetBundleName: 
  assetBundleVariant: 
AssetOrigin:
  serializedVersion: 1
  productId: 260493
  packageName: RPG Monster BUNDLE PBR
  packageVersion: 1.0
  assetPath: Assets/RPGMonsterBundlePBR/RPGMonsterWave01PBR/Animations/EvilMage/Die_EvilMage_Anim.fbx
  uploadId: 681971
