[Add] TextMeshPro & Chunk maker
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@@ -8,9 +8,12 @@ namespace InfiniteWorld
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[CreateAssetMenu(menuName = "Infinite World/World Autotile Profile", fileName = "WorldAutotileProfile")]
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public class WorldAutotileProfile : ScriptableObject
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{
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public bool autoUpdatePaletteLayout = true;
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public bool autoRefreshGeneratedWorld = true;
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public TileBase baseGroundTile;
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public AutoTileDefinition wallTiles = new AutoTileDefinition();
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public List<EnvironmentTileEntry> environmentTiles = new List<EnvironmentTileEntry>();
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public List<RandomPrefabEntry> randomPrefabs = new List<RandomPrefabEntry>();
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public TileBase GetWallTile(AutoTileShape shape)
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{
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@@ -29,11 +32,14 @@ namespace InfiniteWorld
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return true;
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}
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for (int i = 0; i < environmentTiles.Count; i++)
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if (environmentTiles != null)
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{
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if (environmentTiles[i] != null && environmentTiles[i].tile != null)
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for (int i = 0; i < environmentTiles.Count; i++)
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{
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return true;
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if (environmentTiles[i] != null && environmentTiles[i].tile != null)
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{
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return true;
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}
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}
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}
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@@ -98,6 +104,27 @@ namespace InfiniteWorld
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return tile ?? center;
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}
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public TileBase GetAssignedTile(AutoTileShape shape)
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{
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return shape switch
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{
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AutoTileShape.Center => center,
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AutoTileShape.Top => top,
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AutoTileShape.Right => right,
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AutoTileShape.Bottom => bottom,
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AutoTileShape.Left => left,
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AutoTileShape.OuterTopLeft => outerTopLeft,
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AutoTileShape.OuterTopRight => outerTopRight,
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AutoTileShape.OuterBottomRight => outerBottomRight,
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AutoTileShape.OuterBottomLeft => outerBottomLeft,
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AutoTileShape.InnerTopLeft => innerTopLeft,
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AutoTileShape.InnerTopRight => innerTopRight,
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AutoTileShape.InnerBottomRight => innerBottomRight,
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AutoTileShape.InnerBottomLeft => innerBottomLeft,
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_ => null
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};
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}
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public bool HasAnyAssignedTiles()
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{
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return center != null ||
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@@ -123,4 +150,12 @@ namespace InfiniteWorld
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public TileBase tile;
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[Min(0f)] public float weight = 1f;
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}
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[Serializable]
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public class RandomPrefabEntry
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{
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public string id = "RandomPrefab";
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public GameObject prefab;
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[Min(0f)] public float weight = 1f;
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}
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}
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