add documentation

This commit is contained in:
Alexander Borisov
2026-04-08 20:58:30 +03:00
parent 31826bd4e0
commit 1681e44c5e
11 changed files with 240 additions and 0 deletions
@@ -4,6 +4,9 @@ using UnityEngine;
namespace InfiniteWorld.VoxelWorld.NavMesh
{
[Serializable]
/// <summary>
/// Inspector-friendly tuning parameters that bound how clustered nav coverage is shaped and rebuilt at runtime.
/// </summary>
public sealed class VoxelWorldNavMeshConfig
{
[Min(0)] public int agentTypeId;