add documentation
This commit is contained in:
@@ -4,6 +4,9 @@ using UnityEngine;
|
||||
namespace InfiniteWorld.VoxelWorld.NavMesh
|
||||
{
|
||||
[Serializable]
|
||||
/// <summary>
|
||||
/// Inspector-friendly tuning parameters that bound how clustered nav coverage is shaped and rebuilt at runtime.
|
||||
/// </summary>
|
||||
public sealed class VoxelWorldNavMeshConfig
|
||||
{
|
||||
[Min(0)] public int agentTypeId;
|
||||
|
||||
Reference in New Issue
Block a user