add documentation
This commit is contained in:
@@ -5,6 +5,9 @@ using UnityEngine;
|
||||
|
||||
namespace VoxelWorldScene
|
||||
{
|
||||
/// <summary>
|
||||
/// Combines the world generator's current stream target with scene spawn anchors into one interest feed for nav coverage.
|
||||
/// </summary>
|
||||
public sealed class SceneWorldInterestReader : IWorldInterestReader
|
||||
{
|
||||
private readonly VoxelWorldGenerator worldGenerator;
|
||||
@@ -16,8 +19,14 @@ namespace VoxelWorldScene
|
||||
this.worldGenerator = worldGenerator;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mirrors the generator's interest version so downstream systems can invalidate cached plans when scene interest changes.
|
||||
/// </summary>
|
||||
public int InterestVersion => worldGenerator != null ? worldGenerator.InterestVersion : 0;
|
||||
|
||||
/// <summary>
|
||||
/// Appends both dynamic actor interest and static spawn-anchor interest into the supplied list.
|
||||
/// </summary>
|
||||
public void GetInterestPoints(List<WorldInterestPoint> results)
|
||||
{
|
||||
if (results == null)
|
||||
|
||||
@@ -10,6 +10,9 @@ namespace VoxelWorldScene
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
[RequireComponent(typeof(VoxelWorldGenerator))]
|
||||
/// <summary>
|
||||
/// Scene-level composition root that wires the voxel world, nav coverage services and interest readers into one runtime module.
|
||||
/// </summary>
|
||||
public sealed class VoxelWorldNavMeshLifetimeScope : LifetimeScope
|
||||
{
|
||||
[SerializeField] private bool enableRuntimeNavMesh = true;
|
||||
|
||||
@@ -6,6 +6,9 @@ namespace VoxelWorldScene
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
[RequireComponent(typeof(VoxelWorldGenerator))]
|
||||
/// <summary>
|
||||
/// Keeps the voxel world streaming target aligned with the local player when available, or a spawn anchor as a safe fallback.
|
||||
/// </summary>
|
||||
public sealed class VoxelWorldPlayerStreamTargetBinding : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private VoxelWorldGenerator worldGenerator;
|
||||
|
||||
@@ -3,10 +3,16 @@ using UnityEngine;
|
||||
namespace VoxelWorldScene
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
/// <summary>
|
||||
/// Marks a scene transform that should contribute interest before players move so spawn areas can be prewarmed for nav coverage.
|
||||
/// </summary>
|
||||
public sealed class VoxelWorldSpawnAnchor : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Min(0.01f)] private float priority = 2f;
|
||||
|
||||
/// <summary>
|
||||
/// Relative importance of this anchor when coverage planning competes between multiple spawn-related interests.
|
||||
/// </summary>
|
||||
public float Priority => priority;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user