add documentation
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@@ -6,6 +6,9 @@ namespace VoxelWorldScene
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{
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[DisallowMultipleComponent]
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[RequireComponent(typeof(VoxelWorldGenerator))]
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/// <summary>
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/// Keeps the voxel world streaming target aligned with the local player when available, or a spawn anchor as a safe fallback.
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/// </summary>
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public sealed class VoxelWorldPlayerStreamTargetBinding : MonoBehaviour
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{
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[SerializeField] private VoxelWorldGenerator worldGenerator;
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