add documentation

This commit is contained in:
Alexander Borisov
2026-04-08 20:58:30 +03:00
parent 31826bd4e0
commit 1681e44c5e
11 changed files with 240 additions and 0 deletions
@@ -3,10 +3,16 @@ using UnityEngine;
namespace VoxelWorldScene
{
[DisallowMultipleComponent]
/// <summary>
/// Marks a scene transform that should contribute interest before players move so spawn areas can be prewarmed for nav coverage.
/// </summary>
public sealed class VoxelWorldSpawnAnchor : MonoBehaviour
{
[SerializeField, Min(0.01f)] private float priority = 2f;
/// <summary>
/// Relative importance of this anchor when coverage planning competes between multiple spawn-related interests.
/// </summary>
public float Priority => priority;
}
}