add transient nav coverage hints
Introduce nav-only corridor hints and feed them into clustered coverage scheduling so runtime NavMesh can prewarm ahead of active movement paths.
This commit is contained in:
@@ -32,6 +32,7 @@ namespace VoxelWorldScene
|
||||
builder.RegisterInstance(config);
|
||||
builder.RegisterInstance(worldGenerator).As<IChunkNavSourceReader>().AsSelf();
|
||||
builder.Register<SceneWorldInterestReader>(Lifetime.Singleton).As<IWorldInterestReader>();
|
||||
builder.RegisterEntryPoint<NavCoverageHintService>().AsSelf();
|
||||
builder.RegisterEntryPoint<VoxelWorldNavMeshService>().AsSelf();
|
||||
builder.RegisterBuildCallback(ResolvePublishers);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user