add transient nav coverage hints

Introduce nav-only corridor hints and feed them into clustered coverage scheduling so runtime NavMesh can prewarm ahead of active movement paths.
This commit is contained in:
Alexander Borisov
2026-04-08 15:37:37 +03:00
parent 0b380def78
commit 289d5f783b
3 changed files with 173 additions and 2 deletions
@@ -32,6 +32,7 @@ namespace VoxelWorldScene
builder.RegisterInstance(config);
builder.RegisterInstance(worldGenerator).As<IChunkNavSourceReader>().AsSelf();
builder.Register<SceneWorldInterestReader>(Lifetime.Singleton).As<IWorldInterestReader>();
builder.RegisterEntryPoint<NavCoverageHintService>().AsSelf();
builder.RegisterEntryPoint<VoxelWorldNavMeshService>().AsSelf();
builder.RegisterBuildCallback(ResolvePublishers);
}