Test
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
|
||||
#Properties:
|
||||
frustum.culling=false
|
||||
|
||||
sliders J
|
||||
|
||||
#Custom Uniforms
|
||||
variable.float.cameraSmoothX = smooth(((cameraPositionInt.x+cameraPositionFract.x)-(previousCameraPositionInt.x+previousCameraPositionFract.x))/frameTime, 1, 1)
|
||||
variable.float.cameraSmoothY = smooth(((cameraPositionInt.y+cameraPositionFract.y)-(previousCameraPositionInt.y+previousCameraPositionFract.y))/frameTime, 1, 1)
|
||||
variable.float.cameraSmoothZ = smooth(((cameraPositionInt.z+cameraPositionFract.z)-(previousCameraPositionInt.z+previousCameraPositionFract.z))/frameTime, 1, 1)
|
||||
|
||||
uniform.vec3.cameraSmooth = vec3(cameraSmoothX, cameraSmoothY,cameraSmoothZ)
|
||||
Reference in New Issue
Block a user