document runtime navmesh architecture decisions

Fix the authority and world-state assumptions before implementation so runtime NavMesh work can stay consistent with the project's future DI and peer-host multiplayer model.
This commit is contained in:
Alexander Borisov
2026-04-08 01:45:43 +03:00
parent 46aec7ef92
commit 36c67558dd
3 changed files with 452 additions and 2 deletions
+4 -2
View File
@@ -6,12 +6,14 @@ priority: Highest
area: ai
owner: abysscion
created: 2026-03-31
updated: 2026-04-07
updated: 2026-04-08
execution_time: 2d
depends_on:
- TASK-0003
canonical_docs:
- docs/tasks/Index.md
- docs/architecture/mvp-world-authority-navmesh.md
- docs/plans/TASK-0023-runtime-navmesh-implementation-plan.md
related_files:
- Assets/Features/VoxelWorld/Runtime/VoxelWorldGenerator.cs
---
@@ -94,4 +96,4 @@ AI врагов (`TASK-0012`) опирается на NavMesh. Воксельн
## Handoff Notes
Если в проекте нет пакета NavMeshComponents, возможно придется добавить его или реализовать минимальный runtime builder.
Если в проекте нет пакета NavMeshComponents, возможно придется добавить его или реализовать минимальный runtime builder.