document runtime navmesh architecture decisions
Fix the authority and world-state assumptions before implementation so runtime NavMesh work can stay consistent with the project's future DI and peer-host multiplayer model.
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@@ -6,12 +6,14 @@ priority: Highest
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area: ai
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owner: abysscion
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created: 2026-03-31
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updated: 2026-04-07
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updated: 2026-04-08
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execution_time: 2d
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depends_on:
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- TASK-0003
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canonical_docs:
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- docs/tasks/Index.md
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- docs/architecture/mvp-world-authority-navmesh.md
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- docs/plans/TASK-0023-runtime-navmesh-implementation-plan.md
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related_files:
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- Assets/Features/VoxelWorld/Runtime/VoxelWorldGenerator.cs
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---
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@@ -94,4 +96,4 @@ AI врагов (`TASK-0012`) опирается на NavMesh. Воксельн
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## Handoff Notes
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Если в проекте нет пакета NavMeshComponents, возможно придется добавить его или реализовать минимальный runtime builder.
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Если в проекте нет пакета NavMeshComponents, возможно придется добавить его или реализовать минимальный runtime builder.
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