Merge pull request 'feature/fishnet-essentials' (#5) from feature/fishnet-essentials into master
Reviewed-on: #5
This commit was merged in pull request #5.
This commit is contained in:
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[Header("References")]
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using MessagePipe;
|
||||
using Players;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using VContainer.Unity;
|
||||
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||||
public sealed class ApplicationLifetimeScope : LifetimeScope
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||||
{
|
||||
[SerializeField] private PlayerNameService _playerNameService;
|
||||
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||||
protected override void Configure(IContainerBuilder builder)
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{
|
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RegisterMessagePipe(builder);
|
||||
RegisterServices(builder);
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||||
}
|
||||
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private void RegisterMessagePipe(IContainerBuilder builder)
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||||
{
|
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#if UNITY_EDITOR
|
||||
// Enable stack trace capture for diagnostics
|
||||
builder.RegisterMessagePipe(options =>
|
||||
{
|
||||
options.EnableCaptureStackTrace = true;
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});
|
||||
|
||||
// Set the global MessagePipe provider
|
||||
builder.RegisterBuildCallback(container =>
|
||||
{
|
||||
GlobalMessagePipe.SetProvider(container.AsServiceProvider());
|
||||
});
|
||||
#else
|
||||
builder.RegisterMessagePipe();
|
||||
#endif
|
||||
}
|
||||
|
||||
private void RegisterServices(IContainerBuilder builder)
|
||||
{
|
||||
builder.RegisterInstance(_playerNameService).AsSelf();
|
||||
}
|
||||
}
|
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||||
using FishNet.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Players
|
||||
{
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public sealed class CameraFollow : NetworkBehaviour
|
||||
{
|
||||
[SerializeField] private Vector3 _offset = new(-10, 15, -10);
|
||||
[SerializeField] private Vector3 _rotation = new(45, 45, 0);
|
||||
[SerializeField] private Transform _target;
|
||||
[SerializeField, Range(0f, 360f)] private float _orbitAngle;
|
||||
[SerializeField] private float _mouseOrbitSensitivity = 180f;
|
||||
|
||||
private float _mouseOrbitAngle;
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
|
||||
if(!IsOwner)
|
||||
return;
|
||||
|
||||
Camera cam = GetComponent<Camera>();
|
||||
cam.enabled = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(!IsOwner || _target == null)
|
||||
return;
|
||||
|
||||
if (Input.GetMouseButton(1))
|
||||
_mouseOrbitAngle += Input.GetAxis("Mouse X") * _mouseOrbitSensitivity * Time.deltaTime;
|
||||
|
||||
var orbitRotation = Quaternion.Euler(0f, _orbitAngle + _mouseOrbitAngle, 0f);
|
||||
|
||||
transform.position = _target.position + orbitRotation * _offset;
|
||||
transform.rotation = orbitRotation * Quaternion.Euler(_rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
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fileFormatVersion: 2
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guid: 9cd37f3ec0bf4c66960bab1545ac666f
|
||||
timeCreated: 1775572726
|
||||
@@ -0,0 +1,37 @@
|
||||
using FishNet.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Players
|
||||
{
|
||||
public sealed class PlayerMoving : NetworkBehaviour
|
||||
{
|
||||
[SerializeField] private float _moveSpeed = 5f;
|
||||
[SerializeField] private CharacterController _characterController;
|
||||
|
||||
private Transform _cameraTransform;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Camera playerCamera = GetComponentInChildren<Camera>(true);
|
||||
if (playerCamera != null)
|
||||
_cameraTransform = playerCamera.transform;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!IsOwner)
|
||||
return;
|
||||
|
||||
float horizontal = Input.GetAxisRaw("Horizontal");
|
||||
float vertical = Input.GetAxisRaw("Vertical");
|
||||
|
||||
Transform directionSource = _cameraTransform != null ? _cameraTransform : transform;
|
||||
Vector3 forward = Vector3.ProjectOnPlane(directionSource.forward, Vector3.up).normalized;
|
||||
Vector3 right = Vector3.ProjectOnPlane(directionSource.right, Vector3.up).normalized;
|
||||
Vector3 moveDirection = (right * horizontal + forward * vertical).normalized;
|
||||
Vector3 offset = moveDirection * (_moveSpeed * Time.deltaTime);
|
||||
|
||||
_characterController.Move(offset);
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5c6622ebbd074d37a0d6e873d1ce5fb5
|
||||
timeCreated: 1775564440
|
||||
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using FishNet.Connection;
|
||||
using FishNet.Object;
|
||||
using FishNet.Object.Synchronizing;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Players
|
||||
{
|
||||
public sealed class PlayerNameService : NetworkBehaviour
|
||||
{
|
||||
public static event Action<NetworkConnection, string> OnPlayerNameChange;
|
||||
|
||||
private readonly SyncDictionary<NetworkConnection, string> _playerNames = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_playerNames.OnChange += OnPlayerNamesChange;
|
||||
}
|
||||
|
||||
private void OnPlayerNamesChange(SyncDictionaryOperation op, NetworkConnection key, string value, bool asServer)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 0f8a0d6abee44a7282f69c32e04a6f4c
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||||
timeCreated: 1775595133
|
||||
@@ -0,0 +1,65 @@
|
||||
using FishNet.Object;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Players
|
||||
{
|
||||
public sealed class PlayerRevealController : NetworkBehaviour
|
||||
{
|
||||
private static readonly int RevealCenterId = Shader.PropertyToID("_RevealCenter");
|
||||
private static readonly int RevealRadiusId = Shader.PropertyToID("_GlobalRevealRadius");
|
||||
private static readonly int RevealEdgeSoftnessId = Shader.PropertyToID("_GlobalRevealEdgeSoftness");
|
||||
|
||||
[SerializeField] private Transform _center;
|
||||
[SerializeField, Min(0f)] private float _revealRadius = 6f;
|
||||
[SerializeField, Min(0.001f)] private float _edgeSoftness = 1f;
|
||||
[SerializeField] private Vector3 _centerOffset;
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
UpdateShaderGlobals();
|
||||
}
|
||||
|
||||
public override void OnStopClient()
|
||||
{
|
||||
if (IsOwner)
|
||||
ClearShaderGlobals();
|
||||
|
||||
base.OnStopClient();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!IsOwner)
|
||||
return;
|
||||
|
||||
UpdateShaderGlobals();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (IsOwner)
|
||||
ClearShaderGlobals();
|
||||
}
|
||||
|
||||
private void UpdateShaderGlobals()
|
||||
{
|
||||
if (!IsOwner)
|
||||
return;
|
||||
|
||||
Transform center = _center != null ? _center : transform;
|
||||
Vector3 worldCenter = center.position + _centerOffset;
|
||||
|
||||
Shader.SetGlobalVector(RevealCenterId, new Vector4(worldCenter.x, worldCenter.y, worldCenter.z, 1f));
|
||||
Shader.SetGlobalFloat(RevealRadiusId, _revealRadius);
|
||||
Shader.SetGlobalFloat(RevealEdgeSoftnessId, _edgeSoftness);
|
||||
}
|
||||
|
||||
private void ClearShaderGlobals()
|
||||
{
|
||||
Shader.SetGlobalVector(RevealCenterId, Vector4.zero);
|
||||
Shader.SetGlobalFloat(RevealRadiusId, 0f);
|
||||
Shader.SetGlobalFloat(RevealEdgeSoftnessId, 0f);
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9da7d22d0c6d4292ab5d5c0c93ed65af
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timeCreated: 1775565000
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8e0775f178f244708fcd2e68163654f1
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,92 @@
|
||||
Shader "The Decline Of Warriors/Radius Reveal Unlit"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_BaseMap("Base Map", 2D) = "white" {}
|
||||
_BaseColor("Base Color", Color) = (1, 1, 1, 1)
|
||||
_RevealRadius("Reveal Radius", Float) = 6
|
||||
_EdgeSoftness("Edge Softness", Float) = 1
|
||||
_Alpha("Alpha", Range(0, 1)) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"RenderType"="Transparent"
|
||||
"Queue"="Transparent"
|
||||
"RenderPipeline"="UniversalPipeline"
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "RadiusReveal"
|
||||
Tags { "LightMode"="UniversalForward" }
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Cull Back
|
||||
ZWrite Off
|
||||
ZTest Always
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
|
||||
TEXTURE2D(_BaseMap);
|
||||
SAMPLER(sampler_BaseMap);
|
||||
|
||||
CBUFFER_START(UnityPerMaterial)
|
||||
float4 _BaseMap_ST;
|
||||
half4 _BaseColor;
|
||||
float _RevealRadius;
|
||||
float _EdgeSoftness;
|
||||
float _Alpha;
|
||||
CBUFFER_END
|
||||
|
||||
float4 _RevealCenter;
|
||||
float _GlobalRevealRadius;
|
||||
float _GlobalRevealEdgeSoftness;
|
||||
|
||||
struct Attributes
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct Varyings
|
||||
{
|
||||
float4 positionHCS : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float3 positionWS : TEXCOORD1;
|
||||
};
|
||||
|
||||
Varyings vert(Attributes input)
|
||||
{
|
||||
Varyings output;
|
||||
VertexPositionInputs positionInputs = GetVertexPositionInputs(input.positionOS.xyz);
|
||||
output.positionHCS = positionInputs.positionCS;
|
||||
output.positionWS = positionInputs.positionWS;
|
||||
output.uv = TRANSFORM_TEX(input.uv, _BaseMap);
|
||||
return output;
|
||||
}
|
||||
|
||||
half4 frag(Varyings input) : SV_Target
|
||||
{
|
||||
float radius = _GlobalRevealRadius > 0.0 ? _GlobalRevealRadius : _RevealRadius;
|
||||
float softness = _GlobalRevealEdgeSoftness > 0.0 ? _GlobalRevealEdgeSoftness : _EdgeSoftness;
|
||||
float distanceToCenter = distance(input.positionWS, _RevealCenter.xyz);
|
||||
float mask = 1.0 - smoothstep(radius - softness, radius, distanceToCenter);
|
||||
|
||||
clip(mask - 0.001);
|
||||
|
||||
half4 albedo = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, input.uv) * _BaseColor;
|
||||
albedo.a *= mask * _Alpha;
|
||||
return albedo;
|
||||
}
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,9 @@
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user