Move through camera direction. Simple x-ray shader for player

This commit is contained in:
Nikita Dugin
2026-04-07 23:19:35 +03:00
parent 0e3b3a1ccf
commit 78a23c3367
16 changed files with 745 additions and 158 deletions
+42
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@@ -0,0 +1,42 @@
using FishNet.Object;
using UnityEngine;
namespace Players
{
[RequireComponent(typeof(Camera))]
public sealed class CameraFollow : NetworkBehaviour
{
[SerializeField] private Vector3 _offset = new(-10, 15, -10);
[SerializeField] private Vector3 _rotation = new(45, 45, 0);
[SerializeField] private Transform _target;
[SerializeField, Range(0f, 360f)] private float _orbitAngle;
[SerializeField] private float _mouseOrbitSensitivity = 180f;
private float _mouseOrbitAngle;
public override void OnStartClient()
{
base.OnStartClient();
if(!IsOwner)
return;
Camera cam = GetComponent<Camera>();
cam.enabled = true;
}
private void Update()
{
if(!IsOwner || _target == null)
return;
if (Input.GetMouseButton(1))
_mouseOrbitAngle += Input.GetAxis("Mouse X") * _mouseOrbitSensitivity * Time.deltaTime;
var orbitRotation = Quaternion.Euler(0f, _orbitAngle + _mouseOrbitAngle, 0f);
transform.position = _target.position + orbitRotation * _offset;
transform.rotation = orbitRotation * Quaternion.Euler(_rotation);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9cd37f3ec0bf4c66960bab1545ac666f
timeCreated: 1775572726
+16 -4
View File
@@ -1,4 +1,3 @@
using System;
using FishNet.Object;
using UnityEngine;
@@ -8,6 +7,15 @@ namespace Players
{
[SerializeField] private float _moveSpeed = 5f;
[SerializeField] private CharacterController _characterController;
private Transform _cameraTransform;
private void Awake()
{
Camera playerCamera = GetComponentInChildren<Camera>(true);
if (playerCamera != null)
_cameraTransform = playerCamera.transform;
}
private void Update()
{
@@ -16,10 +24,14 @@ namespace Players
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 offset = new Vector3(horizontal, Physics.gravity.y, vertical).normalized * (_moveSpeed * Time.deltaTime);
Transform directionSource = _cameraTransform != null ? _cameraTransform : transform;
Vector3 forward = Vector3.ProjectOnPlane(directionSource.forward, Vector3.up).normalized;
Vector3 right = Vector3.ProjectOnPlane(directionSource.right, Vector3.up).normalized;
Vector3 moveDirection = (right * horizontal + forward * vertical).normalized;
Vector3 offset = moveDirection * (_moveSpeed * Time.deltaTime);
_characterController.Move(offset);
}
}
}
}
@@ -0,0 +1,65 @@
using FishNet.Object;
using UnityEngine;
namespace Players
{
public sealed class PlayerRevealController : NetworkBehaviour
{
private static readonly int RevealCenterId = Shader.PropertyToID("_RevealCenter");
private static readonly int RevealRadiusId = Shader.PropertyToID("_GlobalRevealRadius");
private static readonly int RevealEdgeSoftnessId = Shader.PropertyToID("_GlobalRevealEdgeSoftness");
[SerializeField] private Transform _center;
[SerializeField, Min(0f)] private float _revealRadius = 6f;
[SerializeField, Min(0.001f)] private float _edgeSoftness = 1f;
[SerializeField] private Vector3 _centerOffset;
public override void OnStartClient()
{
base.OnStartClient();
UpdateShaderGlobals();
}
public override void OnStopClient()
{
if (IsOwner)
ClearShaderGlobals();
base.OnStopClient();
}
private void LateUpdate()
{
if (!IsOwner)
return;
UpdateShaderGlobals();
}
private void OnDisable()
{
if (IsOwner)
ClearShaderGlobals();
}
private void UpdateShaderGlobals()
{
if (!IsOwner)
return;
Transform center = _center != null ? _center : transform;
Vector3 worldCenter = center.position + _centerOffset;
Shader.SetGlobalVector(RevealCenterId, new Vector4(worldCenter.x, worldCenter.y, worldCenter.z, 1f));
Shader.SetGlobalFloat(RevealRadiusId, _revealRadius);
Shader.SetGlobalFloat(RevealEdgeSoftnessId, _edgeSoftness);
}
private void ClearShaderGlobals()
{
Shader.SetGlobalVector(RevealCenterId, Vector4.zero);
Shader.SetGlobalFloat(RevealRadiusId, 0f);
Shader.SetGlobalFloat(RevealEdgeSoftnessId, 0f);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9da7d22d0c6d4292ab5d5c0c93ed65af
timeCreated: 1775565000