WorldGen
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using UnityEditor;
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using UnityEngine;
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namespace InfiniteWorld.Editor
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{
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public class WorldGeneratorEditorWindow : EditorWindow
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{
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private enum BrushMode
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{
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Erase,
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Wall,
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Environment
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}
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private WorldAutotileProfile profile;
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private ChunkTemplate template;
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private SerializedObject serializedProfile;
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private Vector2 profileScroll;
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private Vector2 chunkScroll;
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private BrushMode brushMode = BrushMode.Wall;
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private bool isPainting;
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private int pendingWidth = 16;
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private int pendingHeight = 16;
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[MenuItem("Tools/Infinite World/World Builder")]
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public static void Open()
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{
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GetWindow<WorldGeneratorEditorWindow>("World Builder");
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}
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private void OnGUI()
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{
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DrawToolbar();
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EditorGUILayout.Space(6f);
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EditorGUILayout.BeginHorizontal();
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DrawChunkEditor();
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GUILayout.Space(8f);
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DrawProfileEditor();
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EditorGUILayout.EndHorizontal();
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}
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private void DrawToolbar()
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{
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EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
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template = (ChunkTemplate)EditorGUILayout.ObjectField(template, typeof(ChunkTemplate), false, GUILayout.Width(position.width * 0.38f));
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profile = (WorldAutotileProfile)EditorGUILayout.ObjectField(profile, typeof(WorldAutotileProfile), false, GUILayout.Width(position.width * 0.38f));
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if (GUILayout.Button("New Chunk", EditorStyles.toolbarButton, GUILayout.Width(80f)))
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{
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CreateChunkAsset();
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}
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if (GUILayout.Button("New Profile", EditorStyles.toolbarButton, GUILayout.Width(80f)))
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{
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CreateProfileAsset();
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}
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EditorGUILayout.EndHorizontal();
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}
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private void DrawChunkEditor()
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{
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EditorGUILayout.BeginVertical(GUILayout.Width(position.width * 0.52f));
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EditorGUILayout.LabelField("Chunk Painter", EditorStyles.boldLabel);
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if (template == null)
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{
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EditorGUILayout.HelpBox("Create or assign a ChunkTemplate asset. Paint walls and environment directly on the chunk grid and mark exits on each side.", MessageType.Info);
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EditorGUILayout.EndVertical();
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return;
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}
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template.EnsureCellData();
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pendingWidth = EditorGUILayout.IntField("Width", pendingWidth == 0 ? template.width : pendingWidth);
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pendingHeight = EditorGUILayout.IntField("Height", pendingHeight == 0 ? template.height : pendingHeight);
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Resize"))
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{
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Undo.RecordObject(template, "Resize Chunk Template");
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template.Resize(pendingWidth, pendingHeight);
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EditorUtility.SetDirty(template);
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}
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if (GUILayout.Button("Clear"))
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{
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Undo.RecordObject(template, "Clear Chunk Template");
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template.Clear();
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EditorUtility.SetDirty(template);
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}
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if (GUILayout.Button("Border From Exits"))
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{
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Undo.RecordObject(template, "Apply Border Walls");
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template.ApplyBorderWallsFromExits(3);
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EditorUtility.SetDirty(template);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space(4f);
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EditorGUILayout.LabelField("Brush", EditorStyles.miniBoldLabel);
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brushMode = (BrushMode)GUILayout.Toolbar((int)brushMode, new[] { "Erase", "Wall", "Environment" });
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EditorGUILayout.Space(4f);
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EditorGUILayout.LabelField("Exits", EditorStyles.miniBoldLabel);
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EditorGUILayout.BeginHorizontal();
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DrawExitToggle("Top", ChunkExit.Top);
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DrawExitToggle("Right", ChunkExit.Right);
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DrawExitToggle("Bottom", ChunkExit.Bottom);
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DrawExitToggle("Left", ChunkExit.Left);
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space(8f);
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chunkScroll = EditorGUILayout.BeginScrollView(chunkScroll, GUILayout.ExpandHeight(true));
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Rect gridRect = GUILayoutUtility.GetRect(template.width * 24f, template.height * 24f, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(false));
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DrawGrid(gridRect);
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EditorGUILayout.EndScrollView();
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EditorGUILayout.HelpBox("Gray = floor, brown = wall, green = environment. Drag with the selected brush to paint the chunk visually.", MessageType.None);
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EditorGUILayout.EndVertical();
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}
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private void DrawProfileEditor()
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{
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EditorGUILayout.BeginVertical(GUILayout.ExpandWidth(true));
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EditorGUILayout.LabelField("Tile Profile", EditorStyles.boldLabel);
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if (profile == null)
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{
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EditorGUILayout.HelpBox("Assign a WorldAutotileProfile to map real tiles onto ground, walls, and environment.", MessageType.Info);
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EditorGUILayout.EndVertical();
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return;
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}
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if (serializedProfile == null || serializedProfile.targetObject != profile)
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{
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serializedProfile = new SerializedObject(profile);
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}
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serializedProfile.Update();
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profileScroll = EditorGUILayout.BeginScrollView(profileScroll);
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EditorGUILayout.PropertyField(serializedProfile.FindProperty("baseGroundTile"));
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EditorGUILayout.Space(6f);
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EditorGUILayout.LabelField("Wall Autotile", EditorStyles.miniBoldLabel);
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SerializedProperty walls = serializedProfile.FindProperty("wallTiles");
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DrawWallGrid(walls);
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EditorGUILayout.Space(6f);
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EditorGUILayout.PropertyField(serializedProfile.FindProperty("environmentTiles"), true);
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EditorGUILayout.EndScrollView();
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serializedProfile.ApplyModifiedProperties();
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if (GUI.changed)
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{
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EditorUtility.SetDirty(profile);
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}
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EditorGUILayout.EndVertical();
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}
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private void DrawWallGrid(SerializedProperty walls)
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{
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DrawTriple(walls, "outerTopLeft", "top", "outerTopRight");
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DrawTriple(walls, "left", "center", "right");
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DrawTriple(walls, "outerBottomLeft", "bottom", "outerBottomRight");
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DrawDouble(walls, "innerTopLeft", "innerTopRight");
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DrawDouble(walls, "innerBottomLeft", "innerBottomRight");
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}
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private void DrawTriple(SerializedProperty root, string a, string b, string c)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(root.FindPropertyRelative(a), GUIContent.none);
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EditorGUILayout.PropertyField(root.FindPropertyRelative(b), GUIContent.none);
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EditorGUILayout.PropertyField(root.FindPropertyRelative(c), GUIContent.none);
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EditorGUILayout.EndHorizontal();
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}
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private void DrawDouble(SerializedProperty root, string a, string b)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(root.FindPropertyRelative(a), GUIContent.none);
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EditorGUILayout.PropertyField(root.FindPropertyRelative(b), GUIContent.none);
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EditorGUILayout.EndHorizontal();
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}
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private void DrawExitToggle(string label, ChunkExit exit)
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{
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bool current = template.GetExit(exit);
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bool next = GUILayout.Toggle(current, label, "Button");
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if (next == current)
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{
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return;
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}
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Undo.RecordObject(template, "Toggle Chunk Exit");
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switch (exit)
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{
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case ChunkExit.Top:
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template.exitTop = next;
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break;
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case ChunkExit.Right:
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template.exitRight = next;
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break;
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case ChunkExit.Bottom:
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template.exitBottom = next;
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break;
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case ChunkExit.Left:
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template.exitLeft = next;
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break;
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}
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EditorUtility.SetDirty(template);
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}
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private void DrawGrid(Rect rect)
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{
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const float cellSize = 24f;
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Event evt = Event.current;
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for (int y = 0; y < template.height; y++)
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{
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for (int x = 0; x < template.width; x++)
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{
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Rect cellRect = new Rect(rect.x + x * cellSize, rect.y + (template.height - 1 - y) * cellSize, cellSize - 1f, cellSize - 1f);
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EditorGUI.DrawRect(cellRect, GetCellColor(x, y));
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if ((evt.type == EventType.MouseDown || evt.type == EventType.MouseDrag) && cellRect.Contains(evt.mousePosition) && evt.button == 0)
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{
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isPainting = true;
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PaintCell(x, y);
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evt.Use();
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}
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}
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}
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if (evt.type == EventType.MouseUp)
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{
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isPainting = false;
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}
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if (isPainting)
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{
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Repaint();
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}
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}
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private Color GetCellColor(int x, int y)
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{
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if (template.GetWall(x, y))
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{
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return new Color(0.52f, 0.36f, 0.22f, 1f);
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}
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if (template.GetEnvironment(x, y))
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{
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return new Color(0.2f, 0.54f, 0.25f, 1f);
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}
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return new Color(0.4f, 0.4f, 0.4f, 1f);
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}
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private void PaintCell(int x, int y)
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{
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Undo.RecordObject(template, "Paint Chunk Template");
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switch (brushMode)
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{
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case BrushMode.Erase:
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template.SetWall(x, y, false);
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template.SetEnvironment(x, y, false);
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break;
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case BrushMode.Wall:
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template.SetWall(x, y, true);
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break;
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case BrushMode.Environment:
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template.SetEnvironment(x, y, true);
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break;
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}
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EditorUtility.SetDirty(template);
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}
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private void CreateChunkAsset()
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{
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string path = EditorUtility.SaveFilePanelInProject("Create Chunk Template", "ChunkTemplate", "asset", "Choose where to save the chunk template.");
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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ChunkTemplate asset = CreateInstance<ChunkTemplate>();
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asset.Resize(16, 16);
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asset.ApplyBorderWallsFromExits(3);
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AssetDatabase.CreateAsset(asset, path);
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AssetDatabase.SaveAssets();
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template = asset;
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pendingWidth = asset.width;
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pendingHeight = asset.height;
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Selection.activeObject = asset;
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}
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private void CreateProfileAsset()
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{
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string path = EditorUtility.SaveFilePanelInProject("Create World Profile", "WorldAutotileProfile", "asset", "Choose where to save the tile profile.");
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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WorldAutotileProfile asset = CreateInstance<WorldAutotileProfile>();
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AssetDatabase.CreateAsset(asset, path);
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AssetDatabase.SaveAssets();
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profile = asset;
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serializedProfile = new SerializedObject(profile);
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Selection.activeObject = asset;
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}
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}
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}
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