WorldGen
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using UnityEngine;
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namespace InfiniteWorld
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{
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public class CameraFollow2D : MonoBehaviour
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{
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[SerializeField] private Transform target;
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[SerializeField] private float smoothTime = 0.18f;
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[SerializeField] private Vector3 offset = new Vector3(0f, 0f, -10f);
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private Vector3 velocity;
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private void LateUpdate()
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{
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if (target == null)
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{
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SimplePlayerInputMover player = FindFirstObjectByType<SimplePlayerInputMover>();
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if (player == null)
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{
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return;
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}
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target = player.transform;
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}
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Vector3 desiredPosition = target.position + offset;
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desiredPosition.z = offset.z;
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transform.position = Vector3.SmoothDamp(transform.position, desiredPosition, ref velocity, smoothTime);
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}
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}
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}
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