Update FishNet

This commit is contained in:
2026-04-07 03:11:52 +07:00
parent 9675b7b31d
commit ba7513d478
869 changed files with 3675 additions and 2764 deletions
@@ -6,6 +6,7 @@ using FishNet.Object;
using FishNet.Transporting;
using System;
using System.Collections.Generic;
using GameKit.Dependencies.Utilities;
using UnityEngine;
namespace FishNet.Connection
@@ -21,6 +22,10 @@ namespace FishNet.Connection
/// True if this object has been dirtied.
/// </summary>
private bool _serverDirtied;
/// <summary>
/// SplitReader being used as-needed.
/// </summary>
private SplitReader _splitReader;
#endregion
/// <summary>
@@ -35,6 +40,36 @@ namespace FishNet.Connection
}
}
/// <summary>
/// Gets the current SplitReader.
/// </summary>
/// <returns></returns>
internal bool TryGetSplitReader(int expectedMessages, out SplitReader splitReader)
{
if (_splitReader == null)
{
if (NetworkManager is null)
{
NetworkManagerExtensions.LogError($"SplitReader cannot be returned because the NetworkManager reference is null.");
splitReader = null;
return false;
}
_splitReader = ResettableObjectCaches<SplitReader>.Retrieve();
_splitReader.Initialize(NetworkManager, NetworkManager.TransportManager.MaximumClientPacketSize, isSenderClient: true, expectedMessages);
}
splitReader = _splitReader;
return true;
}
/// <summary>
/// Stores the current SpitReader on this connection.
/// </summary>
internal void StoreSplitReader() => ResettableObjectCaches<SplitReader>.StoreAndDefault(ref _splitReader);
/// <summary>
/// Sends a broadcast to this connection.
/// </summary>