Update FishNet
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// using System.Collections.Generic;
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//
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// namespace FishNet.Utility
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// {
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// public class SubsetIterator<T>
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// {
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// /// <summary>
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// /// Current iterated index.
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// /// </summary>
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// private int _currentIndex = 0;
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//
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// /// <summary>
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// /// Iterates through a specified number of items from the list,
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// /// starting where the last call left off.
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// /// </summary>
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// /// <param name="source">The collection to iterate.</param>
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// /// <param name="iterations">How many items to process in this call.</param>
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// /// <returns>An enumerator yielding the subset of items.</returns>
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// public IEnumerator<T> GetNextSet(List<T> source, int iterations)
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// {
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// if (source == null || iterations == 0)
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// yield break;
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//
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// int listCount = source.Count;
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// if (listCount == 0)
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// yield break;
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//
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// /* If positive then the iterations from the currentIndex
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// * would exceed the list count. When true remove the over
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// * count from iterations, and iterate from the beginning using
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// * the over count value.
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// *
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// * Doing this removes the need to check for out of bounds per
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// * iteration, which scales very well with more iterations. */
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// int overCountIterations = _currentIndex + iterations - listCount;
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// if (overCountIterations > 0)
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// iterations -= overCountIterations;
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//
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// for (int i = 0; i < iterations; i++)
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// {
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// T item = source[_currentIndex];
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// _currentIndex++;
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//
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// yield return item;
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// }
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//
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// /* If iterations prior had exceeded the source
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// * count then reset the currentIndex and iterate the
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// * remainder from the start of the source. */
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// if (overCountIterations > 0)
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// {
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// iterations = overCountIterations;
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// _currentIndex = 0;
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//
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// for (int i = 0; i < iterations; i++)
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// {
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// T item = source[_currentIndex];
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// _currentIndex++;
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//
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// yield return item;
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// }
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// }
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// }
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//
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// /// <summary>
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// /// Manually resets the iterator to the beginning of the list.
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// /// </summary>
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// public void Reset()
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// {
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// _currentIndex = 0;
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// }
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// }
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// }
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