[Add] FishNet
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92540a55e648a2448bb430e825f01bc4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,457 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 12
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 5
|
||||
m_PVRFilteringGaussRadiusAO: 2
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_LightingSettings: {fileID: 0}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &279669268
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 279669271}
|
||||
- component: {fileID: 279669270}
|
||||
- component: {fileID: 279669269}
|
||||
m_Layer: 0
|
||||
m_Name: EventSystem
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &279669269
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 279669268}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SendPointerHoverToParent: 1
|
||||
m_HorizontalAxis: Horizontal
|
||||
m_VerticalAxis: Vertical
|
||||
m_SubmitButton: Submit
|
||||
m_CancelButton: Cancel
|
||||
m_InputActionsPerSecond: 10
|
||||
m_RepeatDelay: 0.5
|
||||
m_ForceModuleActive: 0
|
||||
--- !u!114 &279669270
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 279669268}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_FirstSelected: {fileID: 0}
|
||||
m_sendNavigationEvents: 1
|
||||
m_DragThreshold: 10
|
||||
--- !u!4 &279669271
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 279669268}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &842004460
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 842004462}
|
||||
- component: {fileID: 842004461}
|
||||
m_Layer: 0
|
||||
m_Name: GameObject
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &842004461
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 842004460}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
<IsNested>k__BackingField: 0
|
||||
WasActiveDuringEdit: 1
|
||||
WasActiveDuringEdit_Set1: 1
|
||||
<ComponentIndex>k__BackingField: 0
|
||||
<PredictedSpawn>k__BackingField: {fileID: 0}
|
||||
<PredictedOwner>k__BackingField: {fileID: 0}
|
||||
NetworkBehaviours: []
|
||||
InitializedParentNetworkBehaviour: {fileID: 0}
|
||||
InitializedNestedNetworkObjects: []
|
||||
RuntimeParentNetworkBehaviour: {fileID: 0}
|
||||
RuntimeChildNetworkBehaviours: []
|
||||
_isNetworked: 1
|
||||
_isSpawnable: 1
|
||||
_isGlobal: 0
|
||||
_initializeOrder: 0
|
||||
_preventDespawnOnDisconnect: 0
|
||||
_defaultDespawnType: 0
|
||||
_initializedTimestamp: 0
|
||||
NetworkObserver: {fileID: 0}
|
||||
_enablePrediction: 0
|
||||
_predictionType: 0
|
||||
_graphicalObject: {fileID: 0}
|
||||
_detachGraphicalObject: 0
|
||||
_enableStateForwarding: 1
|
||||
_networkTransform: {fileID: 0}
|
||||
_ownerInterpolation: 1
|
||||
_ownerSmoothedProperties: 255
|
||||
_adaptiveInterpolation: 3
|
||||
_spectatorSmoothedProperties: 255
|
||||
_spectatorInterpolation: 2
|
||||
_enableTeleport: 0
|
||||
_teleportThreshold: 1
|
||||
<PrefabId>k__BackingField: 65535
|
||||
<SpawnableCollectionId>k__BackingField: 0
|
||||
<AssetPathHash>k__BackingField: 0
|
||||
SceneId: 954982270
|
||||
SerializedTransformProperties:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Rotation: {x: 0, y: 0, z: 0, w: 0}
|
||||
Scale: {x: 0, y: 0, z: 0}
|
||||
IsValid: 0
|
||||
--- !u!4 &842004462
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 842004460}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 100.55502, y: 9.688629, z: 1.996249}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &1689326519
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_Pivot.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_Pivot.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_AnchorMin.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058990, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058994, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: _autoStartType
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058995, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: NetworkHudCanvas
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
--- !u!114 &1759771918
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7443408886491481971}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 226e4eaf2fa685f48bdc3dfaa87c1453, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_allowHostAuthentication: 0
|
||||
_password: HelloWorld
|
||||
--- !u!4 &7443408886491481969
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7443408886491481971}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7443408886491481970
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7443408886491481971}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d2c95dfde7d73b54dbbdc23155d35d36, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_refreshDefaultPrefabs: 0
|
||||
_runInBackground: 1
|
||||
_dontDestroyOnLoad: 1
|
||||
_objectPool: {fileID: 0}
|
||||
_persistence: 0
|
||||
_logging: {fileID: 0}
|
||||
_spawnablePrefabs: {fileID: 11400000, guid: ef18464092139404db8e515b0bf59331, type: 2}
|
||||
--- !u!1 &7443408886491481971
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7443408886491481969}
|
||||
- component: {fileID: 7443408886491481970}
|
||||
- component: {fileID: 1759771918}
|
||||
- component: {fileID: 7443408886491481972}
|
||||
m_Layer: 0
|
||||
m_Name: NetworkManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &7443408886491481972
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7443408886491481971}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 91f4cf5273666764789e6f8bada05e3e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0bc02b628363de5499d5e7c00bd63b1b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 207815
|
||||
packageName: 'FishNet: Networking Evolved'
|
||||
packageVersion: 4.6.22R
|
||||
assetPath: Assets/FishNet/Demos/Authenticator/Scenes/Authenticator.unity
|
||||
uploadId: 866910
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0cb111b6bede3a1478c9b179a609d822
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,19 @@
|
||||
using FishNet.Broadcast;
|
||||
|
||||
namespace FishNet.Example.Authenticating
|
||||
{
|
||||
public struct HostPasswordBroadcast : IBroadcast
|
||||
{
|
||||
public string Password;
|
||||
}
|
||||
|
||||
public struct PasswordBroadcast : IBroadcast
|
||||
{
|
||||
public string Password;
|
||||
}
|
||||
|
||||
public struct ResponseBroadcast : IBroadcast
|
||||
{
|
||||
public bool Passed;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d26bb0c99070e9b49bc8632dc0b68214
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 207815
|
||||
packageName: 'FishNet: Networking Evolved'
|
||||
packageVersion: 4.6.22R
|
||||
assetPath: Assets/FishNet/Demos/Authenticator/Scripts/Broadcasts.cs
|
||||
uploadId: 866910
|
||||
@@ -0,0 +1,153 @@
|
||||
using FishNet.Connection;
|
||||
using FishNet.Example.Authenticating;
|
||||
using FishNet.Managing;
|
||||
using FishNet.Transporting;
|
||||
using System;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Authenticating
|
||||
{
|
||||
/// <summary>
|
||||
/// This authenticator is an example of how to let host bypass the authentication process.
|
||||
/// When checking to authenticate on the client side call AuthenticateAsHost, and if returned true skip normal authentication.
|
||||
/// </summary>
|
||||
public abstract class HostAuthenticator : Authenticator
|
||||
{
|
||||
#region Serialized.
|
||||
/// <summary>
|
||||
/// True to enable use of AuthenticateAsHost.
|
||||
/// </summary>
|
||||
[Tooltip("True to enable use of AuthenticateAsHost.")]
|
||||
[SerializeField]
|
||||
private bool _allowHostAuthentication;
|
||||
|
||||
/// <summary>
|
||||
/// Sets if to allow host authentication.
|
||||
/// </summary>
|
||||
/// <param name = "value"></param>
|
||||
public void SetAllowHostAuthentication(bool value) => _allowHostAuthentication = value;
|
||||
|
||||
/// <summary>
|
||||
/// Returns if AllowHostAuthentication is enabled.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool GetAllowHostAuthentication() => _allowHostAuthentication;
|
||||
#endregion
|
||||
|
||||
#region Private.
|
||||
/// <summary>
|
||||
/// A random hash which only exist if the server is started.
|
||||
/// </summary>
|
||||
private static string _hostHash = string.Empty;
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Initializes this script for use.
|
||||
/// </summary>
|
||||
/// <param name = "networkManager"></param>
|
||||
public override void InitializeOnce(NetworkManager networkManager)
|
||||
{
|
||||
base.InitializeOnce(networkManager);
|
||||
// Listen for connection state of local server to set hash.
|
||||
NetworkManager.ServerManager.OnServerConnectionState += ServerManager_OnServerConnectionState;
|
||||
// Listen for broadcast from client. Be sure to set requireAuthentication to false.
|
||||
NetworkManager.ServerManager.RegisterBroadcast<HostPasswordBroadcast>(OnHostPasswordBroadcast, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after the local server connection state changes.
|
||||
/// </summary>
|
||||
private void ServerManager_OnServerConnectionState(ServerConnectionStateArgs obj)
|
||||
{
|
||||
int length = obj.ConnectionState == LocalConnectionState.Started ? 25 : 0;
|
||||
SetHostHash(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Received on server when a client sends the password broadcast message.
|
||||
/// </summary>
|
||||
/// <param name = "conn">Connection sending broadcast.</param>
|
||||
/// <param name = "hpb"></param>
|
||||
private void OnHostPasswordBroadcast(NetworkConnection conn, HostPasswordBroadcast hpb, Channel channel)
|
||||
{
|
||||
// Not accepting host authentications. This could be an attack.
|
||||
if (!_allowHostAuthentication)
|
||||
{
|
||||
conn.Disconnect(true);
|
||||
return;
|
||||
}
|
||||
/* If client is already authenticated this could be an attack. Connections
|
||||
* are removed when a client disconnects so there is no reason they should
|
||||
* already be considered authenticated. */
|
||||
if (conn.IsAuthenticated)
|
||||
{
|
||||
conn.Disconnect(true);
|
||||
return;
|
||||
}
|
||||
|
||||
bool correctPassword = hpb.Password == _hostHash;
|
||||
OnHostAuthenticationResult(conn, correctPassword);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after handling a host authentication result.
|
||||
/// </summary>
|
||||
/// <param name = "conn">Connection authenticating.</param>
|
||||
/// <param name = "authenticated">True if authentication passed.</param>
|
||||
protected abstract void OnHostAuthenticationResult(NetworkConnection conn, bool authenticated);
|
||||
|
||||
/// <summary>
|
||||
/// Sets a host hash of length.
|
||||
/// </summary>
|
||||
/// https://stackoverflow.com/questions/32932679/using-rngcryptoserviceprovider-to-generate-random-string
|
||||
private void SetHostHash(int length)
|
||||
{
|
||||
if (length <= 0)
|
||||
{
|
||||
_hostHash = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
const string charPool = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*()";
|
||||
StringBuilder result = new();
|
||||
using (RNGCryptoServiceProvider rng = new())
|
||||
{
|
||||
byte[] uintBuffer = new byte[sizeof(uint)];
|
||||
while (length-- > 0)
|
||||
{
|
||||
rng.GetBytes(uintBuffer);
|
||||
uint num = BitConverter.ToUInt32(uintBuffer, 0);
|
||||
result.Append(charPool[(int)(num % (uint)charPool.Length)]);
|
||||
}
|
||||
}
|
||||
|
||||
_hostHash = result.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if authentication was sent as the clientHost.
|
||||
/// </summary>
|
||||
/// <remarks>This should only be called from the client side when receiving an authentication request.</remarks>
|
||||
protected bool TryAuthenticateAsClientHost()
|
||||
{
|
||||
if (!_allowHostAuthentication)
|
||||
return false;
|
||||
/* Host hash would only exist if also
|
||||
* the server. */
|
||||
if (_hostHash == string.Empty)
|
||||
return false;
|
||||
|
||||
/* Send the password as it is only on the host. */
|
||||
HostPasswordBroadcast hpb = new()
|
||||
{
|
||||
Password = _hostHash
|
||||
};
|
||||
|
||||
NetworkManager.ClientManager.Broadcast(hpb);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7497d751bb68f444b4343e3edc28e39
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 207815
|
||||
packageName: 'FishNet: Networking Evolved'
|
||||
packageVersion: 4.6.22R
|
||||
assetPath: Assets/FishNet/Demos/Authenticator/Scripts/HostAuthenticator.cs
|
||||
uploadId: 866910
|
||||
@@ -0,0 +1,136 @@
|
||||
using FishNet.Authenticating;
|
||||
using FishNet.Connection;
|
||||
using FishNet.Managing;
|
||||
using FishNet.Managing.Logging;
|
||||
using FishNet.Transporting;
|
||||
using System;
|
||||
using FishNet.Managing.Transporting;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Example.Authenticating
|
||||
{
|
||||
/// <summary>
|
||||
/// This is an example of a password authenticator.
|
||||
/// Never send passwords without encryption.
|
||||
/// </summary>
|
||||
public class PasswordAuthenticator : HostAuthenticator
|
||||
{
|
||||
#region Public.
|
||||
/// <summary>
|
||||
/// Called when authenticator has concluded a result for a connection. Boolean is true if authentication passed, false if failed.
|
||||
/// Server listens for this event automatically.
|
||||
/// </summary>
|
||||
public override event Action<NetworkConnection, bool> OnAuthenticationResult;
|
||||
#endregion
|
||||
|
||||
#region Serialized.
|
||||
/// <summary>
|
||||
/// Password to authenticate.
|
||||
/// </summary>
|
||||
[Tooltip("Password to authenticate.")]
|
||||
[SerializeField]
|
||||
private string _password = "HelloWorld";
|
||||
#endregion
|
||||
|
||||
public override void InitializeOnce(NetworkManager networkManager)
|
||||
{
|
||||
base.InitializeOnce(networkManager);
|
||||
|
||||
// Listen for connection state change as client.
|
||||
NetworkManager.ClientManager.OnClientConnectionState += ClientManager_OnClientConnectionState;
|
||||
// Listen for broadcast from client. Be sure to set requireAuthentication to false.
|
||||
NetworkManager.ServerManager.RegisterBroadcast<PasswordBroadcast>(OnPasswordBroadcast, false);
|
||||
// Listen to response from server.
|
||||
NetworkManager.ClientManager.RegisterBroadcast<ResponseBroadcast>(OnResponseBroadcast);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a connection state changes for the local client.
|
||||
/// </summary>
|
||||
private void ClientManager_OnClientConnectionState(ClientConnectionStateArgs args)
|
||||
{
|
||||
/* If anything but the started state then exit early.
|
||||
* Only try to authenticate on started state. The server
|
||||
* doesn't have to send an authentication request before client
|
||||
* can authenticate, that is entirely optional and up to you. In this
|
||||
* example the client tries to authenticate soon as they connect. */
|
||||
if (args.ConnectionState != LocalConnectionState.Started)
|
||||
return;
|
||||
|
||||
/* If was able to authenticate as clientHost
|
||||
* there is no need to send the password authentication.
|
||||
* Host authentication uses its own authentication approach. */
|
||||
if (TryAuthenticateAsClientHost())
|
||||
return;
|
||||
|
||||
/* If not sending host authentication, then
|
||||
* authenticate normally. */
|
||||
PasswordBroadcast pb = new()
|
||||
{
|
||||
Password = _password
|
||||
};
|
||||
|
||||
NetworkManager.ClientManager.Broadcast(pb);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Received on server when a client sends the password broadcast message.
|
||||
/// </summary>
|
||||
/// <param name = "conn">Connection sending broadcast.</param>
|
||||
/// <param name = "pb"></param>
|
||||
private void OnPasswordBroadcast(NetworkConnection conn, PasswordBroadcast pb, Channel channel)
|
||||
{
|
||||
/* If client is already authenticated this could be an attack. Connections
|
||||
* are removed when a client disconnects so there is no reason they should
|
||||
* already be considered authenticated. */
|
||||
if (conn.IsAuthenticated)
|
||||
{
|
||||
conn.Disconnect(true);
|
||||
return;
|
||||
}
|
||||
|
||||
bool correctPassword = pb.Password == _password;
|
||||
SendAuthenticationResponse(conn, correctPassword);
|
||||
/* Invoke result. This is handled internally to complete the connection or kick client.
|
||||
* It's important to call this after sending the broadcast so that the broadcast
|
||||
* makes it out to the client before the kick. */
|
||||
OnAuthenticationResult?.Invoke(conn, correctPassword);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Received on client after server sends an authentication response.
|
||||
/// </summary>
|
||||
/// <param name = "rb"></param>
|
||||
private void OnResponseBroadcast(ResponseBroadcast rb, Channel channel)
|
||||
{
|
||||
string result = rb.Passed ? "Authentication complete." : "Authentication failed.";
|
||||
NetworkManager.Log(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends an authentication result to a connection.
|
||||
/// </summary>
|
||||
private void SendAuthenticationResponse(NetworkConnection conn, bool authenticated)
|
||||
{
|
||||
/* Tell client if they authenticated or not. This is
|
||||
* entirely optional but does demonstrate that you can send
|
||||
* broadcasts to client on pass or fail. */
|
||||
ResponseBroadcast rb = new()
|
||||
{
|
||||
Passed = authenticated
|
||||
};
|
||||
NetworkManager.ServerManager.Broadcast(conn, rb, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after handling a host authentication result.
|
||||
/// </summary>
|
||||
/// <param name = "conn">Connection authenticating.</param>
|
||||
/// <param name = "authenticated">True if authentication passed.</param>
|
||||
protected override void OnHostAuthenticationResult(NetworkConnection conn, bool authenticated)
|
||||
{
|
||||
SendAuthenticationResponse(conn, authenticated);
|
||||
OnAuthenticationResult?.Invoke(conn, authenticated);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 226e4eaf2fa685f48bdc3dfaa87c1453
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 207815
|
||||
packageName: 'FishNet: Networking Evolved'
|
||||
packageVersion: 4.6.22R
|
||||
assetPath: Assets/FishNet/Demos/Authenticator/Scripts/PasswordAuthenticator.cs
|
||||
uploadId: 866910
|
||||
Reference in New Issue
Block a user