[Add] FishNet
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packageVersion: 4.6.22R
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assetPath: Assets/FishNet/Demos/Benchmarks/NetworkTransform/Prefabs/NetworkTransform
|
||||
Benchmark Rigidbodies.prefab
|
||||
uploadId: 866910
|
||||
@@ -0,0 +1,21 @@
|
||||
This is a simple benchmark for our NetworkTransform component.
|
||||
|
||||
Setup:
|
||||
* Start server and client in two editors, or clientHost.
|
||||
|
||||
Notes:
|
||||
* To configure spawned object:
|
||||
* Open NetworkTransform Benchmark scene.
|
||||
* Select any prefab NetworkTransform Benchmark XYZ.
|
||||
|
||||
* To configure spawn count:
|
||||
* Open NetworkTransform Benchmark scene.
|
||||
* Select Prefab Spawner, and set amount.
|
||||
|
||||
* To configure tick rate:
|
||||
* Open NetworkTransform Benchmark scene.
|
||||
* Select NetworkManager, change Tick Rate on TimeManager.
|
||||
|
||||
* To configure object rates and movement:
|
||||
* Open prefab NetworkTransform Benchmark XYZ.
|
||||
* Configure MoveRandomly.
|
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|
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Benchmark.unity
|
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uploadId: 866910
|
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||||
@@ -0,0 +1,207 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using FishNet.Utility.Template;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace FishNet.Demo.Benchmarks.NetworkTransforms
|
||||
{
|
||||
public class MoveRandomlyNonPhysics : TickNetworkBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
private struct GoalData
|
||||
{
|
||||
public Vector3 Position;
|
||||
public Vector3 Eulers;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private bool _isActive = true;
|
||||
[SerializeField]
|
||||
private bool _is2d;
|
||||
[Header("Changes")]
|
||||
[SerializeField]
|
||||
[Range(0, 3)]
|
||||
private byte _axes = 3;
|
||||
[Range(0.1f, 1f)]
|
||||
[SerializeField]
|
||||
private float _chancePerAxes = 0.8f;
|
||||
[SerializeField]
|
||||
[Range(0f, 1f)]
|
||||
private float _rotationChance = 0.33f;
|
||||
[Header("Movement")]
|
||||
[Range(0f, 5f)]
|
||||
[SerializeField]
|
||||
private float _delayBetweenMovements = 1.5f;
|
||||
[SerializeField]
|
||||
private float _yOffsetPerInstance = 0f;
|
||||
[SerializeField]
|
||||
private bool _randomMovement = true;
|
||||
[SerializeField]
|
||||
private List<GoalData> _goalDatas = new();
|
||||
[SerializeField]
|
||||
private bool _moveInUpdate = false;
|
||||
[SerializeField]
|
||||
[Range(0.1f, 30f)]
|
||||
private float _moveRate = 3f;
|
||||
[Range(1f, 30f)]
|
||||
[SerializeField]
|
||||
private float _rotateRate = 30f;
|
||||
[Range(0.1f, 40f)]
|
||||
[SerializeField]
|
||||
private float _range = 6f;
|
||||
|
||||
// Position to move towards.
|
||||
private Vector3 _goalPosition;
|
||||
// Rotation to move towards.
|
||||
private Quaternion _goalRotation;
|
||||
private Quaternion _lastRot;
|
||||
private int _nextGoalDataIndex = 0;
|
||||
private float _nextMoveTime = float.MinValue;
|
||||
|
||||
public override void OnStartNetwork()
|
||||
{
|
||||
if (!IsServerStarted && !Owner.IsLocalClient)
|
||||
{
|
||||
SetTickCallbacks(TickCallback.None);
|
||||
DestroyImmediate(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_moveInUpdate)
|
||||
SetTickCallbacks(TickCallback.Update);
|
||||
else
|
||||
SetTickCallbacks(TickCallback.Tick);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TimeManager_OnUpdate()
|
||||
{
|
||||
if (_moveInUpdate)
|
||||
Move(Time.deltaTime);
|
||||
}
|
||||
|
||||
protected override void TimeManager_OnTick()
|
||||
{
|
||||
if (!_moveInUpdate)
|
||||
{
|
||||
float delta = (float)TimeManager.TickDelta;
|
||||
Move(delta);
|
||||
}
|
||||
}
|
||||
|
||||
private void Move(float delta)
|
||||
{
|
||||
if (!_isActive)
|
||||
return;
|
||||
if (!IsController)
|
||||
return;
|
||||
if (Time.time < _nextMoveTime)
|
||||
return;
|
||||
|
||||
transform.position = Vector3.MoveTowards(transform.position, _goalPosition, _moveRate * delta);
|
||||
if (!_is2d)
|
||||
transform.rotation = Quaternion.RotateTowards(transform.rotation, _goalRotation, _rotateRate * delta);
|
||||
else
|
||||
transform.rotation = _goalRotation;
|
||||
|
||||
if (transform.position == _goalPosition)
|
||||
SetNextGoal();
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
TrySetFirstGoal();
|
||||
}
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
TrySetFirstGoal();
|
||||
}
|
||||
|
||||
private void TrySetFirstGoal()
|
||||
{
|
||||
if (!IsController)
|
||||
return;
|
||||
|
||||
SetNextGoal();
|
||||
|
||||
transform.position = _goalPosition;
|
||||
transform.rotation = _goalRotation;
|
||||
|
||||
_nextMoveTime = float.MinValue;
|
||||
}
|
||||
|
||||
private void SetNextGoal()
|
||||
{
|
||||
if (_randomMovement)
|
||||
SetRandomGoal();
|
||||
else
|
||||
SetSpecifiedGoal();
|
||||
|
||||
_nextMoveTime = Time.time + _delayBetweenMovements;
|
||||
|
||||
void SetSpecifiedGoal()
|
||||
{
|
||||
if (_goalDatas.Count == 0)
|
||||
return;
|
||||
|
||||
if (_nextGoalDataIndex >= _goalDatas.Count)
|
||||
_nextGoalDataIndex = 0;
|
||||
|
||||
int index = _nextGoalDataIndex;
|
||||
_nextGoalDataIndex++;
|
||||
|
||||
_goalPosition = _goalDatas[index].Position;
|
||||
_goalRotation = Quaternion.Euler(_goalDatas[index].Eulers);
|
||||
}
|
||||
|
||||
void SetRandomGoal()
|
||||
{
|
||||
if (_axes > 0)
|
||||
{
|
||||
Vector3 rnd = Random.insideUnitSphere * _range;
|
||||
Vector3 next = transform.position;
|
||||
|
||||
if (_axes >= 1 && RandomizeAxes())
|
||||
next.x = rnd.x;
|
||||
if (_axes >= 2 && RandomizeAxes())
|
||||
next.y = rnd.y;
|
||||
if (_axes >= 3 && RandomizeAxes())
|
||||
next.z = rnd.z;
|
||||
|
||||
// Make sure at least one axes is set.
|
||||
if (next == transform.position)
|
||||
next.x = rnd.x;
|
||||
|
||||
bool RandomizeAxes() => Random.Range(0f, 1f) <= _chancePerAxes;
|
||||
|
||||
_goalPosition = next;
|
||||
}
|
||||
|
||||
if (_rotationChance > 0f)
|
||||
{
|
||||
if (Random.Range(0f, 1f) <= _rotationChance)
|
||||
{
|
||||
Vector3 euler;
|
||||
if (!_is2d)
|
||||
{
|
||||
euler = Random.insideUnitSphere * 180f;
|
||||
}
|
||||
else
|
||||
{
|
||||
float nextY = transform.eulerAngles.y == 0f ? 180f : 0f;
|
||||
euler = new(0f, nextY, 0f);
|
||||
}
|
||||
|
||||
_goalRotation = Quaternion.Euler(euler);
|
||||
}
|
||||
else
|
||||
{
|
||||
_goalRotation = transform.rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+18
@@ -0,0 +1,18 @@
|
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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|
||||
packageName: 'FishNet: Networking Evolved'
|
||||
packageVersion: 4.6.22R
|
||||
assetPath: Assets/FishNet/Demos/Benchmarks/NetworkTransform/Scripts/MoveRandomlyNonPhysics.cs
|
||||
uploadId: 866910
|
||||
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using FishNet.Component.Transforming;
|
||||
using FishNet.Managing.Timing;
|
||||
using FishNet.Utility.Template;
|
||||
using GameKit.Dependencies.Utilities.Types;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace FishNet.Demo.Benchmarks.NetworkTransforms
|
||||
{
|
||||
public class MoveRandomlyPhysics : TickNetworkBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private bool _isActive = true;
|
||||
[Header("Movement")]
|
||||
[Tooltip("How much force to apply.")]
|
||||
[Range(0f, 1000f)]
|
||||
[SerializeField]
|
||||
private float _force = 10f;
|
||||
[Tooltip("How often to apply force.")]
|
||||
[SerializeField]
|
||||
private FloatRange _interval = new(3f, 10f);
|
||||
private uint _nextForceTick = TimeManager.UNSET_TICK;
|
||||
private Rigidbody _rigidbody;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_rigidbody = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
public override void OnStartNetwork()
|
||||
{
|
||||
if (!IsServerStarted)
|
||||
{
|
||||
SetTickCallbacks(TickCallback.None);
|
||||
_rigidbody.isKinematic = true;
|
||||
DestroyImmediate(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTickCallbacks(TickCallback.Tick);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TimeManager_OnTick()
|
||||
{
|
||||
Move();
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
if (!_isActive)
|
||||
return;
|
||||
|
||||
uint tick = TimeManager.LocalTick;
|
||||
if (tick < _nextForceTick)
|
||||
return;
|
||||
|
||||
_nextForceTick = tick + TimeManager.TimeToTicks(_interval.RandomInclusive(), TickRounding.RoundUp);
|
||||
|
||||
Vector3 force = Random.insideUnitSphere * _force;
|
||||
|
||||
// Always ensure vertical movement, and movement away from center.
|
||||
if (Math.Sign(force.x) == Math.Sign(transform.position.x))
|
||||
force.x *= -1f;
|
||||
force.y = _force;
|
||||
if (Math.Sign(force.z) == Math.Sign(transform.position.z))
|
||||
force.z *= -1f;
|
||||
|
||||
_rigidbody.AddForce(force, ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 207815
|
||||
packageName: 'FishNet: Networking Evolved'
|
||||
packageVersion: 4.6.22R
|
||||
assetPath: Assets/FishNet/Demos/Benchmarks/NetworkTransform/Scripts/MoveRandomlyPhysics.cs
|
||||
uploadId: 866910
|
||||
@@ -0,0 +1,90 @@
|
||||
#if UNITY_EDITOR || !UNITY_SERVER
|
||||
using System;
|
||||
using FishNet.Component.Utility;
|
||||
using FishNet.Connection;
|
||||
using FishNet.Managing.Statistic;
|
||||
using FishNet.Object;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace FishNet.Demo.Benchmarks.NetworkTransforms
|
||||
{
|
||||
public class PrefabSpawner : NetworkBehaviour
|
||||
{
|
||||
[Header("General")]
|
||||
[SerializeField]
|
||||
private NetworkObject _prefab;
|
||||
[Header("Spawning")]
|
||||
[SerializeField]
|
||||
private int _count = 500;
|
||||
[Header("Display")]
|
||||
[SerializeField]
|
||||
private Text _displayText;
|
||||
|
||||
// [SerializeField]
|
||||
// private float _xyRange = 15f;
|
||||
// [SerializeField]
|
||||
// private float _zRange = 100f;
|
||||
private float _resetBandwidthTime = float.NegativeInfinity;
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
if (_prefab == null)
|
||||
{
|
||||
Debug.LogError($"Prefab is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
NetworkObject prefab = _prefab;
|
||||
Vector3 currentPosition = transform.position;
|
||||
|
||||
for (int i = 0; i < _count; i++)
|
||||
{
|
||||
NetworkObject nob = Instantiate(prefab, currentPosition, Quaternion.identity);
|
||||
Spawn(nob);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSpawnServer(NetworkConnection connection)
|
||||
{
|
||||
// Reset bandwidth half a second after spawning in objects for a client.
|
||||
_resetBandwidthTime = Time.time + 1f;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_displayText == null)
|
||||
return;
|
||||
if (!IsServerInitialized)
|
||||
return;
|
||||
|
||||
if (_resetBandwidthTime != float.NegativeInfinity && Time.time >= _resetBandwidthTime)
|
||||
{
|
||||
_resetBandwidthTime = float.NegativeInfinity;
|
||||
BandwidthDisplay bd = FindObjectOfType<BandwidthDisplay>();
|
||||
if (bd != null)
|
||||
{
|
||||
bd.ResetAverages();
|
||||
Debug.Log($"Resetting bandwidth averages.");
|
||||
}
|
||||
}
|
||||
|
||||
uint updateFrequency = (uint)Mathf.FloorToInt((float)TimeManager.TickRate / 4f);
|
||||
if (updateFrequency < 1)
|
||||
updateFrequency = 1;
|
||||
|
||||
if (TimeManager.LocalTick % updateFrequency == 0)
|
||||
{
|
||||
_displayText.text = "Spawned: " + _count;
|
||||
_displayText.text += Environment.NewLine + "Tick Rate: " + TimeManager.TickRate;
|
||||
|
||||
BandwidthDisplay bd = NetworkManager.gameObject.GetComponent<BandwidthDisplay>();
|
||||
float serverOutAverage = bd.ServerAverages.GetAverage(inBuffer: false);
|
||||
|
||||
float perTransformAverage = serverOutAverage / _count;
|
||||
_displayText.text += Environment.NewLine + "Average Per Transform: " + $"{NetworkTrafficStatistics.FormatBytesToLargest(perTransformAverage)}/send";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
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guid: 3e21cdbd259430f4ea77e1f3a6c88fc4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 207815
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||||
packageName: 'FishNet: Networking Evolved'
|
||||
packageVersion: 4.6.22R
|
||||
assetPath: Assets/FishNet/Demos/Benchmarks/NetworkTransform/Scripts/PrefabSpawner.cs
|
||||
uploadId: 866910
|
||||
Reference in New Issue
Block a user