[Add] FishNet
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This demo displays how to setup and use the Hash
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Setup:
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* Open scene as server, clientHost, or client only.
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* Press Play.
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Notes:
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* Demo only works on clientHost. Real usage works with separate client and server, and clientHost.
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* Scene view can be used to see objects appear and disappear as the player object moves between grid spots.
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* See NetworkManager > HashGrid component to update hash grid settings.
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* Notice that the ObserverManager has GridCondition as a default condition.
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