[Add] FishNet
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using FishNet.Component.Prediction;
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using FishNet.Object;
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using UnityEngine;
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namespace FishNet.Demo.Prediction.Rigidbodies
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{
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public class Spring : NetworkBehaviour
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{
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[SerializeField]
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private float _rotateRate = 90f;
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private void Awake()
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{
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NetworkTrigger networkTrigger = GetComponent<NetworkTrigger>();
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/* No need to unsubscribe this networkTrigger is on this object.
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* The subscription will die with the object. */
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networkTrigger.OnEnter += NetworkTrigger_OnEnter;
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}
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private void Update()
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{
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transform.Rotate(new Vector3(0f, 1f, 0f) * (_rotateRate * Time.deltaTime));
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}
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private void NetworkTrigger_OnEnter(Collider c)
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{
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if (!c.transform.root.TryGetComponent(out RigidbodyPrediction rbp))
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return;
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/* When the vehicle enters this object call SpringHit.
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* This trigger will invoke if the client enters it after a reconcile as well.
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* Because of this, it's not unusual to see enter/exit called many times over a second
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* due to the vehicle reconciling and running through the trigger again. */
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rbp.SpringHit();
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}
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}
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}
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