[Add] FishNet
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using UnityEngine;
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namespace FishNet.Managing.Debugging
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{
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/// <summary>
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/// A container for debugging.
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("FishNet/Manager/DebugManager")]
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public class DebugManager : MonoBehaviour
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{
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/// <summary>
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/// True to write additional information about scene objects being sent in spawn messages. This is primarily used to resolve sceneId not found errors.
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/// </summary>
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[Tooltip("True to write additional information about scene objects being sent in spawn messages. This is primarily used to resolve sceneId not found errors.")]
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public bool WriteSceneObjectDetails;
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/// <summary>
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/// True to validate written versus read length of Rpcs. Errors will be thrown if read length is not equal to written length.
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/// </summary>
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[Tooltip("True to validate written versus read length of Rpcs. Errors will be thrown if read length is not equal to written length.")]
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public bool ValidateRpcLengths;
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/// <summary>
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/// True to disable RpcLinks for Observer RPCs.
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/// </summary>
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[Tooltip("True to disable RpcLinks for Observer RPCs.")]
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public bool DisableObserversRpcLinks;
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/// <summary>
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/// True to disable RpcLinks for Target RPCs.
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/// </summary>
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[Tooltip("True to disable RpcLinks for Target RPCs.")]
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public bool DisableTargetRpcLinks;
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/// <summary>
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/// True to disable RpcLinks for Server RPCs.
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/// </summary>
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[Tooltip("True to disable RpcLinks for Server RPCs.")]
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public bool DisableServerRpcLinks;
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/// <summary>
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/// True to disable RpcLinks for Replicate RPCs.
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/// </summary>
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[Tooltip("True to disable RpcLinks for Replicate RPCs.")]
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public bool DisableReplicateRpcLinks;
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/// <summary>
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/// True to disable RpcLinks for Reconcile RPCs.
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/// </summary>
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[Tooltip("True to disable RpcLinks for Reconcile RPCs.")]
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public bool DisableReconcileRpcLinks;
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}
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}
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