[Add] FishNet
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namespace FishNet.Object.Synchronizing
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{
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public enum SyncTimerOperation : byte
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{
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/// <summary>
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/// Timer is started. Value is included with start.
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/// </summary>
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Start = 1,
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/// <summary>
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/// Timer was paused.
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/// </summary>
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Pause = 2,
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/// <summary>
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/// Timer was paused. Value at time of pause is sent.
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/// </summary>
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PauseUpdated = 3,
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/// <summary>
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/// Timer was unpaused.
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/// </summary>
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Unpause = 4,
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/// <summary>
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/// Timer was stopped.
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/// </summary>
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Stop = 6,
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/// <summary>
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/// Timer was stopped. Value prior to stopping is sent.
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/// </summary>
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StopUpdated = 7,
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/// <summary>
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/// The timer has ended finished it's duration.
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/// </summary>
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Finished = 8,
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/// <summary>
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/// All operations for the tick have been processed. This only occurs on clients as the server is unable to be aware of when the user is done modifying the list.
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/// </summary>
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Complete = 9
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}
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}
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