[Add] FishNet
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namespace FishNet.Transporting
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{
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/// <summary>
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/// States the local connection can be in.
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/// </summary>
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[System.Flags]
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public enum LocalConnectionState : int
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{
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/// <summary>
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/// Connection is fully stopped.
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/// </summary>
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Stopped = 1 << 0,
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/// <summary>
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/// Connection is stopping.
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/// </summary>
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Stopping = 1 << 1,
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/// <summary>
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/// Connection is starting but not yet established.
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/// </summary>
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Starting = 1 << 2,
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/// <summary>
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/// Connection is established.
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/// </summary>
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Started = 1 << 3
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// StoppedError = (1 << 4),
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// StoppedClosed = (1 << 5),
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}
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public static class LocalConnectionStateExtensions
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{
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/// <summary>
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/// True if the connection state is stopped or stopping.
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/// </summary>
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public static bool IsStoppedOrStopping(this LocalConnectionState connectionState) => connectionState == LocalConnectionState.Stopped || connectionState == LocalConnectionState.Stopping;
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/// <summary>
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/// True if the connection state is started or starting.
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/// </summary>
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public static bool IsStartedOrStarting(this LocalConnectionState connectionState) => connectionState == LocalConnectionState.Started || connectionState == LocalConnectionState.Starting;
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}
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/// <summary>
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/// States a remote client can be in.
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/// </summary>
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public enum RemoteConnectionState : byte
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{
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/// <summary>
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/// Connection is fully stopped.
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/// </summary>
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Stopped = 0,
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/// <summary>
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/// Connection is established.
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/// </summary>
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Started = 2
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}
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}
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