[Add] FishNet

This commit is contained in:
2026-03-30 20:11:57 +07:00
parent ee793a3361
commit c22c08753a
1797 changed files with 197950 additions and 1 deletions
@@ -0,0 +1,32 @@
using FishNet.Managing.Timing;
using UnityEngine;
namespace FishNet.Transporting
{
[DisallowMultipleComponent]
[DefaultExecutionOrder(short.MinValue)]
internal class NetworkReaderLoop : MonoBehaviour
{
#region Private.
/// <summary>
/// TimeManager this loop is for.
/// </summary>
private TimeManager _timeManager;
#endregion
private void Awake()
{
_timeManager = GetComponent<TimeManager>();
}
private void FixedUpdate()
{
_timeManager.TickFixedUpdate();
}
private void Update()
{
_timeManager.TickUpdate();
}
}
}