[Add] FishNet
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using FishNet.Documenting;
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using FishNet.Managing;
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using FishNet.Object;
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namespace FishNet.Utility.Extension
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{
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[APIExclude]
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public static class NetworksFN
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{
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/// <summary>
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/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
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/// </summary>
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public static bool DoubleLogic(this NetworkObject nob, bool asServer) => !asServer && nob.NetworkManager.IsServerStarted;
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/// <summary>
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/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
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/// </summary>
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public static bool DoubleLogic(this NetworkManager manager, bool asServer) => !asServer && manager.IsServerStarted;
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/// <summary>
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/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
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/// </summary>
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public static bool DoubleLogic(this NetworkBehaviour nb, bool asServer) => !asServer && nb.NetworkManager.IsServerStarted;
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}
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}
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fileFormatVersion: 2
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guid: cbd3adaae5d34a14ab9cf68726b3bd3e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 207815
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packageName: 'FishNet: Networking Evolved'
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packageVersion: 4.6.22R
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assetPath: Assets/FishNet/Runtime/Utility/Extension/Networks.cs
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uploadId: 866910
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using FishNet.Managing;
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using FishNet.Object;
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using GameKit.Dependencies.Utilities;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace FishNet.Utility.Extension
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{
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public static class Scenes
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{
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/// <summary>
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/// Gets all NetworkObjects in a scene.
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/// </summary>
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/// <param name = "s">Scene to get objects in.</param>
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/// <param name = "firstOnly">True to only return the first NetworkObject within an object chain. False will return nested NetworkObjects.</param>
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/// <returns></returns>
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public static void GetSceneNetworkObjects(Scene s, bool firstOnly, bool errorOnDuplicates, bool ignoreUnsetSceneIds, ref List<NetworkObject> result)
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{
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List<NetworkObject> nobCacheA = CollectionCaches<NetworkObject>.RetrieveList();
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List<NetworkObject> nobCacheB = CollectionCaches<NetworkObject>.RetrieveList();
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List<GameObject> gameObjectCache = CollectionCaches<GameObject>.RetrieveList();
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Dictionary<ulong, NetworkObject> sceneIds = CollectionCaches<ulong, NetworkObject>.RetrieveDictionary();
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// Iterate all root objects for the scene.
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s.GetRootGameObjects(gameObjectCache);
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foreach (GameObject go in gameObjectCache)
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{
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// Get NetworkObjects within children of each root.
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go.GetComponentsInChildren(true, nobCacheA);
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// If network objects are found.
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if (nobCacheA.Count > 0)
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{
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// Add only the first networkobject
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if (firstOnly)
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{
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/* The easiest way to see if a nob is nested is to
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* get nobs in parent and if the count is greater than 1, then
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* it is nested. The technique used here isn't exactly fast but
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* it will only occur during scene loads, so I'm trading off speed
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* for effort and readability. */
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foreach (NetworkObject nob in nobCacheA)
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{
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if (ignoreUnsetSceneIds && !nob.IsSceneObject)
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continue;
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nob.GetComponentsInParent(true, nobCacheB);
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// No extra nobs, only this one.
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if (nobCacheB.Count == 1 && !TryDisplayDuplicateError(nob))
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result.Add(nob);
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}
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}
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// Not first only, add them all.
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else
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{
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foreach (NetworkObject item in nobCacheA)
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{
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if (ignoreUnsetSceneIds && !item.IsSceneObject)
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continue;
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if (!TryDisplayDuplicateError(item))
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result.Add(item);
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}
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}
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}
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}
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CollectionCaches<ulong, NetworkObject>.Store(sceneIds);
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bool TryDisplayDuplicateError(NetworkObject nob)
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{
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if (!errorOnDuplicates)
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return false;
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ulong id = nob.SceneId;
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// There is a duplicate.
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if (sceneIds.TryGetValue(id, out NetworkObject originalNob))
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{
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string err = $"Object {nob.name} and {originalNob.name} in scene {nob.gameObject.scene.name} have the same sceneId of {id}. This will result in spawning errors. Exit play mode and use the Fish-Networking menu to reserialize sceneIds for scene {nob.gameObject.scene.name}.";
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NetworkManagerExtensions.LogError(err);
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return true;
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}
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else
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{
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sceneIds[id] = nob;
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return false;
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}
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}
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}
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}
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}
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@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: a02f3d03f737e304e9854278f4e9211d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 207815
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packageName: 'FishNet: Networking Evolved'
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packageVersion: 4.6.22R
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assetPath: Assets/FishNet/Runtime/Utility/Extension/Scenes.cs
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uploadId: 866910
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@@ -0,0 +1,194 @@
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using System;
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using FishNet.Documenting;
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using FishNet.Object;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace FishNet.Utility.Extension
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{
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[APIExclude]
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public static class TransformFN
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{
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/// <summary>
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/// Sets values of TransformProperties to a transforms world properties.
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/// </summary>
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public static TransformProperties GetWorldProperties(this Transform t)
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{
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TransformProperties tp = new(t.position, t.rotation, t.localScale);
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return tp;
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}
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/// <summary>
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/// Sets values of TransformProperties to a transforms world properties.
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/// </summary>
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public static TransformProperties GetWorldProperties(this Transform t, TransformProperties offset)
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{
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TransformProperties tp = new(t.position, t.rotation, t.localScale);
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tp.Add(offset);
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return tp;
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}
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/// <summary>
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/// Sets values of TransformProperties to a transforms world properties.
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/// </summary>
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public static TransformPropertiesCls GetWorldPropertiesCls(this Transform t)
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{
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TransformPropertiesCls tp = new(t.position, t.rotation, t.localScale);
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return tp;
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}
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/// <summary>
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/// Sets values of TransformProperties to a transforms world properties.
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/// </summary>
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public static TransformProperties GetLocalProperties(this Transform t)
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{
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TransformProperties tp = new(t.localPosition, t.localRotation, t.localScale);
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return tp;
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}
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/// <summary>
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/// Sets values of TransformProperties to a transforms world properties.
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/// </summary>
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public static TransformPropertiesCls GetLocalPropertiesCls(this Transform t)
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{
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TransformPropertiesCls tp = new(t.localPosition, t.localRotation, t.localScale);
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return tp;
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}
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/// <summary>
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/// Sets values of TransformPropertiesCls to a transforms world properties.
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/// </summary>
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[Obsolete("Use TransformPropertiesExtensions.SetWorldProperties.")]
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public static void SetWorldProperties(this TransformPropertiesCls tp, Transform t) => TransformPropertiesExtensions.SetWorldProperties(tp, t);
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/// <summary>
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/// Gets the offset values by subtracting this from target.
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/// </summary>
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/// <param name = "pos">Position offset result.</param>
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/// <param name = "rot">Rotation offset result.</param>
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public static void SetTransformOffsets(this Transform t, Transform target, ref Vector3 pos, ref Quaternion rot)
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{
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if (target == null)
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return;
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pos = target.position - t.position;
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rot = target.rotation * Quaternion.Inverse(t.rotation);
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}
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/// <summary>
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/// Gets the offset values by subtracting this from target.
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/// </summary>
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/// <param name = "zeroScale">True to set scale to Vector3.zero.</param>
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public static TransformProperties GetTransformOffsets(this Transform t, Transform target)
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{
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if (target == null)
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return default;
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return new(target.position - t.position, target.rotation * Quaternion.Inverse(t.rotation), target.localScale - t.localScale);
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}
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/// <summary>
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/// Sets a transform to local properties.
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/// </summary>
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public static void SetLocalProperties(this Transform t, TransformPropertiesCls tp)
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{
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t.localPosition = tp.Position;
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t.localRotation = tp.Rotation;
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t.localScale = tp.LocalScale;
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}
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/// <summary>
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/// Sets a transform to local properties.
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/// </summary>
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public static void SetLocalProperties(this Transform t, TransformProperties tp)
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{
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t.localPosition = tp.Position;
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t.localRotation = tp.Rotation;
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t.localScale = tp.Scale;
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}
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/// <summary>
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/// Sets a transform to world properties.
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/// </summary>
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public static void SetWorldProperties(this Transform t, TransformPropertiesCls tp)
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{
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t.position = tp.Position;
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t.rotation = tp.Rotation;
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t.localScale = tp.LocalScale;
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}
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/// <summary>
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/// Sets a transform to world properties.
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/// </summary>
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public static void SetWorldProperties(this Transform t, TransformProperties tp)
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{
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t.position = tp.Position;
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t.rotation = tp.Rotation;
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t.localScale = tp.Scale;
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}
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/// <summary>
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/// Sets local position and rotation for a transform.
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/// </summary>
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public static void SetLocalPositionAndRotation(this Transform t, Vector3 pos, Quaternion rot)
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{
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t.localPosition = pos;
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t.localRotation = rot;
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}
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/// <summary>
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/// Sets local position, rotation, and scale for a transform.
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/// </summary>
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public static void SetLocalPositionRotationAndScale(this Transform t, Vector3 pos, Quaternion rot, Vector3 scale)
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{
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t.localPosition = pos;
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t.localRotation = rot;
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t.localScale = scale;
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}
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/// <summary>
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/// Sets local position, rotation, and scale using nullables for a transform. If a value is null then that property is skipped.
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/// </summary>
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public static void SetLocalPositionRotationAndScale(this Transform t, Vector3? nullablePos, Quaternion? nullableRot, Vector3? nullableScale)
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{
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if (nullablePos.HasValue)
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t.localPosition = nullablePos.Value;
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if (nullableRot.HasValue)
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t.localRotation = nullableRot.Value;
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if (nullableScale.HasValue)
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t.localScale = nullableScale.Value;
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}
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/// <summary>
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/// Sets world position, rotation, and scale using nullables for a transform. If a value is null then that property is skipped.
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/// </summary>
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public static void SetWorldPositionRotationAndScale(this Transform t, Vector3? nullablePos, Quaternion? nullableRot, Vector3? nullableScale)
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{
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if (nullablePos.HasValue)
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t.position = nullablePos.Value;
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if (nullableRot.HasValue)
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t.rotation = nullableRot.Value;
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if (nullableScale.HasValue)
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t.localScale = nullableScale.Value;
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}
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/// <summary>
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/// Oututs properties to use for a transform. When a nullable property has value that value is used, otherwise the transforms current property is used.
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/// </summary>
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public static void OutLocalPropertyValues(this Transform t, Vector3? nullablePos, Quaternion? nullableRot, Vector3? nullableScale, out Vector3 pos, out Quaternion rot, out Vector3 scale)
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{
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pos = nullablePos == null ? t.localPosition : nullablePos.Value;
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rot = nullableRot == null ? t.localRotation : nullableRot.Value;
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scale = nullableScale == null ? t.localScale : nullableScale.Value;
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}
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/// <summary>
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/// Oututs properties to use for a transform. When a nullable property has value that value is used, otherwise the transforms current property is used.
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/// </summary>
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public static void OutWorldPropertyValues(this Transform t, Vector3? nullablePos, Quaternion? nullableRot, Vector3? nullableScale, out Vector3 pos, out Quaternion rot, out Vector3 scale)
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{
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pos = nullablePos == null ? t.position : nullablePos.Value;
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rot = nullableRot == null ? t.rotation : nullableRot.Value;
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scale = nullableScale == null ? t.localScale : nullableScale.Value;
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}
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}
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}
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@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: 3d311fc1bf09b9e4fbc5a17a9c50ab0d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 207815
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packageName: 'FishNet: Networking Evolved'
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packageVersion: 4.6.22R
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assetPath: Assets/FishNet/Runtime/Utility/Extension/Transforms.cs
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uploadId: 866910
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