Migrate to 3D
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@@ -6,7 +6,7 @@ EditorSettings:
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serializedVersion: 15
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m_SerializationMode: 2
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m_LineEndingsForNewScripts: 0
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m_DefaultBehaviorMode: 1
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m_DefaultBehaviorMode: 0
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m_PrefabRegularEnvironment: {fileID: 0}
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m_PrefabUIEnvironment: {fileID: 0}
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m_SpritePackerMode: 5
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@@ -166,7 +166,7 @@ PlayerSettings:
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androidMaxAspectRatio: 2.4
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androidMinAspectRatio: 1
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applicationIdentifier:
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Standalone: com.DefaultCompany.2D-URP
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Standalone: com.defaultcompany.myproject
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buildNumber:
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Standalone: 0
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VisionOS: 0
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@@ -254,8 +254,8 @@ PlayerSettings:
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iOSAutomaticallyDetectAndAddCapabilities: 1
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appleEnableProMotion: 0
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shaderPrecisionModel: 0
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clonedFromGUID: c19f32bac17ee4170b3bf8a6a0333fb9
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templatePackageId: com.unity.template.universal-2d@6.1.2
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clonedFromGUID:
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templatePackageId: com.unity.template.universal@6.1.2
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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useCustomMainManifest: 0
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useCustomLauncherManifest: 0
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@@ -555,7 +555,7 @@ PlayerSettings:
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splashScreenBackgroundSourcePortrait: {fileID: 0}
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blurSplashScreenBackground: 1
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spritePackerPolicy:
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webGLMemorySize: 32
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webGLMemorySize: 256
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webGLExceptionSupport: 1
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webGLNameFilesAsHashes: 0
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webGLShowDiagnostics: 0
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@@ -571,8 +571,8 @@ PlayerSettings:
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLInitialMemorySize: 32
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webGLMaximumMemorySize: 2048
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webGLInitialMemorySize: 256
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webGLMaximumMemorySize: 1024
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webGLMemoryGrowthMode: 2
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webGLMemoryLinearGrowthStep: 16
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webGLMemoryGeometricGrowthStep: 0.2
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@@ -125,7 +125,7 @@ QualitySettings:
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skinWeights: 2
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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anisotropicTextures: 0
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antiAliasing: 0
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softParticles: 0
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softVegetation: 0
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@@ -133,11 +133,11 @@ QualitySettings:
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billboardsFaceCameraPosition: 0
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useLegacyDetailDistribution: 1
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adaptiveVsync: 0
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vSyncCount: 1
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vSyncCount: 0
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realtimeGICPUUsage: 25
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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lodBias: 0.7
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lodBias: 0.6
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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@@ -329,7 +329,7 @@ QualitySettings:
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PS5: 5
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Stadia: 5
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Standalone: 5
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WebGL: 3
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WebGL: 2
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Windows Store Apps: 5
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XboxOne: 5
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iPhone: 2
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