Move Plugings & Files, Remove Old
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Type = System.Type;
|
||||
using static VFavorites.Libs.VUtils;
|
||||
using static VFavorites.Libs.VGUI;
|
||||
|
||||
|
||||
namespace VFavorites
|
||||
{
|
||||
[FilePath("Library/vFavorites State.asset", FilePathAttribute.Location.ProjectFolder)]
|
||||
public class VFavoritesState : ScriptableSingleton<VFavoritesState>
|
||||
{
|
||||
public int curPageIndex;
|
||||
|
||||
public SerializableDictionary<int, PageState> pageStates_byPageId = new SerializableDictionary<int, PageState>();
|
||||
|
||||
public SerializableDictionary<int, ItemState> itemStates_byItemId = new SerializableDictionary<int, ItemState>();
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class PageState
|
||||
{
|
||||
public long lastItemSelectTime_ticks;
|
||||
public long lastItemDragTime_ticks;
|
||||
|
||||
public float scrollPos;
|
||||
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class ItemState
|
||||
{
|
||||
public string _name;
|
||||
|
||||
public string sceneGameObjectIconName;
|
||||
|
||||
public long lastSelectTime_ticks;
|
||||
public bool isSelected;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static void Save() => instance.Save(true);
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user