[Fix] Update Voxel World

This commit is contained in:
2026-03-31 11:30:35 +07:00
parent 097a86f40b
commit fa36c49583
10 changed files with 586 additions and 141 deletions
@@ -41,6 +41,8 @@ namespace InfiniteWorld.VoxelWorld
internal sealed class VoxelWorldAtlas : IDisposable
{
private const int FallbackTileSize = 32;
private const string ShaderName = "Infinite World/VoxelWorld/TextureArrayUnlit";
private static readonly VoxelSurfaceType[] SurfaceOrder =
{
VoxelSurfaceType.CliffTop,
@@ -49,29 +51,29 @@ namespace InfiniteWorld.VoxelWorld
VoxelSurfaceType.WalkableSurface
};
private readonly Dictionary<int, Dictionary<VoxelSurfaceType, Rect>> uvLookup;
private readonly Dictionary<int, Dictionary<VoxelSurfaceType, int>> layerLookup;
public VoxelWorldAtlas(Texture2D texture, Material material, Dictionary<int, Dictionary<VoxelSurfaceType, Rect>> uvRects)
private VoxelWorldAtlas(Texture2DArray textureArray, Material material, Dictionary<int, Dictionary<VoxelSurfaceType, int>> layers)
{
Texture = texture;
TextureArray = textureArray;
Material = material;
uvLookup = uvRects;
layerLookup = layers;
}
public Texture2D Texture { get; }
public Texture2DArray TextureArray { get; }
public Material Material { get; }
public int BiomeCount => uvLookup.Count;
public int BiomeCount => layerLookup.Count;
public Rect GetUvRect(int biomeIndex, VoxelSurfaceType surfaceType)
public int GetTextureLayer(int biomeIndex, VoxelSurfaceType surfaceType)
{
if (uvLookup.TryGetValue(biomeIndex, out Dictionary<VoxelSurfaceType, Rect> biomeRects) && biomeRects.TryGetValue(surfaceType, out Rect rect))
if (layerLookup.TryGetValue(biomeIndex, out Dictionary<VoxelSurfaceType, int> biomeLayers) && biomeLayers.TryGetValue(surfaceType, out int layer))
{
return rect;
return layer;
}
return uvLookup[0][surfaceType];
return layerLookup[0][surfaceType];
}
public static VoxelWorldAtlas CreateRuntimeAtlas(IReadOnlyList<VoxelBiomeProfile> biomeProfiles)
@@ -94,48 +96,60 @@ namespace InfiniteWorld.VoxelWorld
}
int tileSize = DetermineTileSize(sourceBiomes);
Texture2D texture = new Texture2D(tileSize * SurfaceOrder.Length, tileSize * sourceBiomes.Count, TextureFormat.RGBA32, false)
int layerCount = sourceBiomes.Count * SurfaceOrder.Length;
Texture2DArray textureArray = new Texture2DArray(tileSize, tileSize, layerCount, TextureFormat.RGBA32, false, false)
{
filterMode = FilterMode.Point,
wrapMode = TextureWrapMode.Clamp,
name = "VoxelWorld_RuntimeAtlas",
wrapMode = TextureWrapMode.Repeat,
anisoLevel = 1,
name = "VoxelWorld_RuntimeTextureArray",
hideFlags = HideFlags.HideAndDontSave
};
Fill(texture, new Color(1f, 0f, 1f, 1f));
Dictionary<int, Dictionary<VoxelSurfaceType, Rect>> uvRects = new Dictionary<int, Dictionary<VoxelSurfaceType, Rect>>(sourceBiomes.Count);
Dictionary<int, Dictionary<VoxelSurfaceType, int>> layers = new Dictionary<int, Dictionary<VoxelSurfaceType, int>>(sourceBiomes.Count);
int layerIndex = 0;
for (int biomeIndex = 0; biomeIndex < sourceBiomes.Count; biomeIndex++)
{
Dictionary<VoxelSurfaceType, Rect> biomeRects = new Dictionary<VoxelSurfaceType, Rect>(SurfaceOrder.Length);
uvRects[biomeIndex] = biomeRects;
Dictionary<VoxelSurfaceType, int> biomeLayers = new Dictionary<VoxelSurfaceType, int>(SurfaceOrder.Length);
layers[biomeIndex] = biomeLayers;
for (int surfaceIndex = 0; surfaceIndex < SurfaceOrder.Length; surfaceIndex++)
{
VoxelSurfaceType surfaceType = SurfaceOrder[surfaceIndex];
RectInt rect = new RectInt(surfaceIndex * tileSize, biomeIndex * tileSize, tileSize, tileSize);
DrawSurfaceTile(texture, rect, sourceBiomes[biomeIndex], surfaceType, tileSize);
biomeRects[surfaceType] = BuildUvRect(rect, texture.width, texture.height);
Texture2D tileTexture = BuildSurfaceTexture(sourceBiomes[biomeIndex], surfaceType, tileSize);
CopyTextureToArrayLayer(tileTexture, textureArray, layerIndex);
biomeLayers[surfaceType] = layerIndex;
layerIndex++;
if (Application.isPlaying)
{
UnityEngine.Object.Destroy(tileTexture);
}
else
{
UnityEngine.Object.DestroyImmediate(tileTexture);
}
}
}
texture.Apply(false, false);
textureArray.Apply(false, false);
Shader shader = Shader.Find(ShaderName);
if (shader == null)
{
shader = Shader.Find("Universal Render Pipeline/Unlit") ?? Shader.Find("Standard");
Debug.LogError($"Shader '{ShaderName}' was not found. Falling back to '{shader?.name ?? "<missing>"}', but voxel texture array sampling will not work until the shader asset is imported correctly.");
}
Shader shader = Shader.Find("Universal Render Pipeline/Unlit") ?? Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard");
Material material = new Material(shader)
{
name = "VoxelWorld_RuntimeMaterial",
hideFlags = HideFlags.HideAndDontSave
};
if (material.HasProperty("_BaseMap"))
if (material.HasProperty("_TextureArray"))
{
material.SetTexture("_BaseMap", texture);
}
if (material.HasProperty("_MainTex"))
{
material.SetTexture("_MainTex", texture);
material.SetTexture("_TextureArray", textureArray);
}
if (material.HasProperty("_BaseColor"))
@@ -148,19 +162,19 @@ namespace InfiniteWorld.VoxelWorld
material.SetColor("_Color", Color.white);
}
return new VoxelWorldAtlas(texture, material, uvRects);
return new VoxelWorldAtlas(textureArray, material, layers);
}
public void Dispose()
{
if (Application.isPlaying)
{
UnityEngine.Object.Destroy(Texture);
UnityEngine.Object.Destroy(TextureArray);
UnityEngine.Object.Destroy(Material);
}
else
{
UnityEngine.Object.DestroyImmediate(Texture);
UnityEngine.Object.DestroyImmediate(TextureArray);
UnityEngine.Object.DestroyImmediate(Material);
}
}
@@ -187,45 +201,66 @@ namespace InfiniteWorld.VoxelWorld
return Mathf.Max(FallbackTileSize, tileSize);
}
private static Rect BuildUvRect(RectInt rect, int textureWidth, int textureHeight)
private static Texture2D BuildSurfaceTexture(VoxelBiomeProfile biome, VoxelSurfaceType surfaceType, int tileSize)
{
float paddingX = 0.5f / textureWidth;
float paddingY = 0.5f / textureHeight;
return new Rect(
rect.xMin / (float)textureWidth + paddingX,
rect.yMin / (float)textureHeight + paddingY,
rect.width / (float)textureWidth - paddingX * 2f,
rect.height / (float)textureHeight - paddingY * 2f);
}
private static void DrawSurfaceTile(Texture2D atlas, RectInt targetRect, VoxelBiomeProfile biome, VoxelSurfaceType surfaceType, int tileSize)
{
Sprite sprite = biome != null ? biome.GetSprite(surfaceType) : null;
if (sprite != null && TryBlitSprite(atlas, targetRect, sprite))
Texture2D texture = new Texture2D(tileSize, tileSize, TextureFormat.RGBA32, false)
{
return;
filterMode = FilterMode.Point,
wrapMode = TextureWrapMode.Repeat,
hideFlags = HideFlags.HideAndDontSave
};
Fill(texture, new Color(1f, 0f, 1f, 1f));
Sprite sprite = biome != null ? biome.GetSprite(surfaceType) : null;
if (sprite == null || !TryBlitSprite(texture, sprite))
{
DrawFallbackSurface(texture, new RectInt(0, 0, tileSize, tileSize), surfaceType);
}
DrawFallbackSurface(atlas, targetRect, surfaceType);
texture.Apply(false, false);
return texture;
}
private static bool TryBlitSprite(Texture2D atlas, RectInt targetRect, Sprite sprite)
private static void CopyTextureToArrayLayer(Texture2D source, Texture2DArray destination, int layerIndex)
{
bool canUseCopyTexture = SystemInfo.supports2DArrayTextures &&
SystemInfo.copyTextureSupport != UnityEngine.Rendering.CopyTextureSupport.None &&
source.width == destination.width &&
source.height == destination.height;
if (canUseCopyTexture)
{
try
{
Graphics.CopyTexture(source, 0, 0, destination, layerIndex, 0);
return;
}
catch (Exception)
{
// Fall back to CPU copy when runtime copy is unavailable for this platform/import setup.
}
}
destination.SetPixels(source.GetPixels(), layerIndex, 0);
}
private static bool TryBlitSprite(Texture2D target, Sprite sprite)
{
try
{
Texture2D source = sprite.texture;
Rect spriteRect = sprite.textureRect;
for (int y = 0; y < targetRect.height; y++)
for (int y = 0; y < target.height; y++)
{
float sampleY = Mathf.Lerp(spriteRect.yMin, spriteRect.yMax - 1f, y / (float)Mathf.Max(1, targetRect.height - 1));
float sampleY = Mathf.Lerp(spriteRect.yMin, spriteRect.yMax - 1f, y / (float)Mathf.Max(1, target.height - 1));
int sourceY = Mathf.Clamp(Mathf.RoundToInt(sampleY), 0, source.height - 1);
for (int x = 0; x < targetRect.width; x++)
for (int x = 0; x < target.width; x++)
{
float sampleX = Mathf.Lerp(spriteRect.xMin, spriteRect.xMax - 1f, x / (float)Mathf.Max(1, targetRect.width - 1));
float sampleX = Mathf.Lerp(spriteRect.xMin, spriteRect.xMax - 1f, x / (float)Mathf.Max(1, target.width - 1));
int sourceX = Mathf.Clamp(Mathf.RoundToInt(sampleX), 0, source.width - 1);
atlas.SetPixel(targetRect.x + x, targetRect.y + y, source.GetPixel(sourceX, sourceY));
target.SetPixel(x, y, source.GetPixel(sourceX, sourceY));
}
}
@@ -233,7 +268,7 @@ namespace InfiniteWorld.VoxelWorld
}
catch (UnityException)
{
Debug.LogWarning($"Sprite '{sprite.name}' texture is not readable. Falling back to generated tile for voxel biome atlas.");
Debug.LogWarning($"Sprite '{sprite.name}' texture is not readable. Falling back to generated tile for voxel biome texture array.");
return false;
}
}