Alexander Borisov
0b380def78
refactor nav coverage into clustered windows
...
Replace region-based runtime pathing with interest-cluster coverage windows so active nav areas stay contiguous and spawn anchors participate in initial coverage.
2026-04-08 13:52:00 +03:00
Alexander Borisov
055b87a85c
add voxel world runtime navmesh sidecar
...
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
2026-04-08 11:28:39 +03:00
Nikita Dugin
8ec3be6d9c
Few changes
2026-04-08 01:25:20 +03:00
Nikita Dugin
e2425d6634
[VContainer] Add application lifetime scope and configure message pipe
2026-04-07 23:50:52 +03:00
Nikita Dugin
78a23c3367
Move through camera direction. Simple x-ray shader for player
2026-04-07 23:19:35 +03:00
Nikita Dugin
0e3b3a1ccf
Add test player with FishNet
2026-04-07 17:33:44 +03:00
horooko
9675b7b31d
Move Files, remove 2D world gen
2026-04-07 03:10:03 +07:00
horooko
d126f216b7
[Add] Ref
2026-03-31 13:15:34 +07:00
horooko
5f35ed8a6e
[Add] Optimization
2026-03-31 12:33:11 +07:00
horooko
7c2491c1ee
[Add] Batch optimization
2026-03-31 11:48:09 +07:00
horooko
fa36c49583
[Fix] Update Voxel World
2026-03-31 11:30:35 +07:00
horooko
122d7e55c2
[Add] Voxel World Generator
2026-03-31 09:02:06 +07:00
horooko
0b06ff5a06
[Add] TextMeshPro & Chunk maker
2026-03-30 06:16:25 +07:00
horooko
e2dab2208a
[Add] WorldAutotile authoring pipeline
2026-03-29 09:58:59 +07:00
horooko
456fe76e86
[Add] UniTask
2026-03-29 03:31:05 +07:00
horooko
70e80f76cb
[Add] Chunk Limit
2026-03-29 03:11:19 +07:00
horooko
99c70886a5
WorldGen
2026-03-29 02:26:31 +07:00