Commit Graph

9 Commits

Author SHA1 Message Date
Alexander Borisov 289d5f783b add transient nav coverage hints
Introduce nav-only corridor hints and feed them into clustered coverage scheduling so runtime NavMesh can prewarm ahead of active movement paths.
2026-04-08 15:37:37 +03:00
Alexander Borisov 0b380def78 refactor nav coverage into clustered windows
Replace region-based runtime pathing with interest-cluster coverage windows so active nav areas stay contiguous and spawn anchors participate in initial coverage.
2026-04-08 13:52:00 +03:00
Alexander Borisov 055b87a85c add voxel world runtime navmesh sidecar
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
2026-04-08 11:28:39 +03:00
Nikita Dugin 8948bd3eee Adjust player speed 2026-04-07 23:20:26 +03:00
Nikita Dugin 78a23c3367 Move through camera direction. Simple x-ray shader for player 2026-04-07 23:19:35 +03:00
Nikita Dugin 0e3b3a1ccf Add test player with FishNet 2026-04-07 17:33:44 +03:00
Nikita Dugin 11ab636608 Fix missing shader in build 2026-04-07 17:30:17 +03:00
horooko 8db3d0a27c [Fix] Chunk Unload 2026-04-07 04:34:42 +07:00
horooko 9675b7b31d Move Files, remove 2D world gen 2026-04-07 03:10:03 +07:00