Commit Graph

10 Commits

Author SHA1 Message Date
Alexander Borisov 2757bf3a3b reorganize navmesh contracts and services
Split VoxelWorld nav contracts into focused files and extract clustered coverage helpers so the navmesh service stays a coordinator instead of a catch-all runtime file.
2026-04-08 20:31:16 +03:00
Alexander Borisov 289d5f783b add transient nav coverage hints
Introduce nav-only corridor hints and feed them into clustered coverage scheduling so runtime NavMesh can prewarm ahead of active movement paths.
2026-04-08 15:37:37 +03:00
Alexander Borisov 0b380def78 refactor nav coverage into clustered windows
Replace region-based runtime pathing with interest-cluster coverage windows so active nav areas stay contiguous and spawn anchors participate in initial coverage.
2026-04-08 13:52:00 +03:00
Alexander Borisov 055b87a85c add voxel world runtime navmesh sidecar
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
2026-04-08 11:28:39 +03:00
Nikita Dugin 8948bd3eee Adjust player speed 2026-04-07 23:20:26 +03:00
Nikita Dugin 78a23c3367 Move through camera direction. Simple x-ray shader for player 2026-04-07 23:19:35 +03:00
Nikita Dugin 0e3b3a1ccf Add test player with FishNet 2026-04-07 17:33:44 +03:00
Nikita Dugin 11ab636608 Fix missing shader in build 2026-04-07 17:30:17 +03:00
horooko 8db3d0a27c [Fix] Chunk Unload 2026-04-07 04:34:42 +07:00
horooko 9675b7b31d Move Files, remove 2D world gen 2026-04-07 03:10:03 +07:00