Навел порядок в проекте, сделал переход на 3D #1

Merged
horooko merged 6 commits from feature/fixProject into master 2026-04-06 23:57:33 +03:00
13 changed files with 181 additions and 522 deletions
Showing only changes of commit ddd4c55c9a - Show all commits
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using UnityEditor;
using UnityEngine;
using System;
using System.Reflection;
namespace Project.Editor
{
internal static class Urp3DWebGlMigration
{
private const string MigrationVersionKey = "Project.URP3DWebGLMigration.v1";
private const string SettingsFolder = "Assets/Settings";
private const string PipelineAssetPath = SettingsFolder + "/UniversalRP.asset";
private const string RendererAssetPath = SettingsFolder + "/UniversalRenderer.asset";
private const string OldRendererAssetPath = SettingsFolder + "/Renderer2D.asset";
private const string UniversalRuntimeAssembly = "Unity.RenderPipelines.Universal.Runtime";
private const string PipelineAssetTypeName = "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset";
private const string RendererDataTypeName = "UnityEngine.Rendering.Universal.UniversalRendererData";
[InitializeOnLoadMethod]
private static void RunOnLoad()
{
EditorApplication.delayCall += TryMigrate;
}
[MenuItem("Tools/Rendering/Run URP 3D WebGL Migration")]
private static void RunFromMenu()
{
SessionState.EraseString(MigrationVersionKey);
TryMigrate();
}
private static void TryMigrate()
{
if (SessionState.GetString(MigrationVersionKey, string.Empty) == "done")
{
return;
}
SessionState.SetString(MigrationVersionKey, "done");
Type pipelineAssetType = Type.GetType($"{PipelineAssetTypeName}, {UniversalRuntimeAssembly}");
Type rendererDataType = Type.GetType($"{RendererDataTypeName}, {UniversalRuntimeAssembly}");
if (pipelineAssetType == null || rendererDataType == null)
{
return;
}
UnityEngine.Object pipelineAsset = AssetDatabase.LoadAssetAtPath(PipelineAssetPath, pipelineAssetType);
if (pipelineAsset == null)
{
return;
}
UnityEngine.Object rendererData = AssetDatabase.LoadAssetAtPath(RendererAssetPath, rendererDataType);
if (rendererData == null)
{
rendererData = ScriptableObject.CreateInstance(rendererDataType);
AssetDatabase.CreateAsset(rendererData, RendererAssetPath);
InvokeNonPublicMethod(rendererData, "OnValidate");
}
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pipelineObject.FindProperty("m_RendererType").intValue = 0;
pipelineObject.FindProperty("m_RendererData").objectReferenceValue = rendererData;
SerializedProperty rendererList = pipelineObject.FindProperty("m_RendererDataList");
rendererList.arraySize = 1;
rendererList.GetArrayElementAtIndex(0).objectReferenceValue = rendererData;
pipelineObject.FindProperty("m_DefaultRendererIndex").intValue = 0;
pipelineObject.ApplyModifiedPropertiesWithoutUndo();
EditorUtility.SetDirty(rendererData);
EditorUtility.SetDirty(pipelineAsset);
AssetDatabase.SaveAssets();
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(OldRendererAssetPath) != null)
{
AssetDatabase.DeleteAsset(OldRendererAssetPath);
}
}
private static void InvokeNonPublicMethod(object target, string methodName)
{
target.GetType()
.GetMethod(methodName, BindingFlags.Instance | BindingFlags.NonPublic)
?.Invoke(target, null);
}
}
}
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3}
probeVolumeResources:
probeVolumeDebugShader: {fileID: 0}
probeVolumeFragmentationDebugShader: {fileID: 0}
probeVolumeOffsetDebugShader: {fileID: 0}
probeVolumeSamplingDebugShader: {fileID: 0}
probeSamplingDebugMesh: {fileID: 0}
probeSamplingDebugTexture: {fileID: 0}
probeVolumeBlendStatesCS: {fileID: 0}
m_RendererFeatures: []
m_RendererFeatureMap:
m_UseNativeRenderPass: 0
xrSystemData: {fileID: 0}
postProcessData: {fileID: 0}
m_AssetVersion: 3
m_PrepassLayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_OpaqueLayerMask:
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m_Bits: 4294967295
m_TransparentLayerMask:
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m_Bits: 4294967295
m_DefaultStencilState:
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stencilReference: 0
stencilCompareFunction: 8
passOperation: 2
failOperation: 0
zFailOperation: 0
m_ShadowTransparentReceive: 1
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@@ -1,5 +1,5 @@
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guid: d03ed43fc9d8a4f2e9fa70c1c7916eb9
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+1 -1
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@@ -6,7 +6,7 @@ EditorSettings:
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m_SerializationMode: 2
m_LineEndingsForNewScripts: 0
m_DefaultBehaviorMode: 1
m_DefaultBehaviorMode: 0
m_PrefabRegularEnvironment: {fileID: 0}
m_PrefabUIEnvironment: {fileID: 0}
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+6 -6
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@@ -166,7 +166,7 @@ PlayerSettings:
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androidMinAspectRatio: 1
applicationIdentifier:
Standalone: com.DefaultCompany.2D-URP
Standalone: com.defaultcompany.myproject
buildNumber:
Standalone: 0
VisionOS: 0
@@ -254,8 +254,8 @@ PlayerSettings:
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appleEnableProMotion: 0
shaderPrecisionModel: 0
clonedFromGUID: c19f32bac17ee4170b3bf8a6a0333fb9
templatePackageId: com.unity.template.universal-2d@6.1.2
clonedFromGUID:
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templateDefaultScene: Assets/Scenes/SampleScene.unity
useCustomMainManifest: 0
useCustomLauncherManifest: 0
@@ -555,7 +555,7 @@ PlayerSettings:
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
spritePackerPolicy:
webGLMemorySize: 32
webGLMemorySize: 256
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
webGLShowDiagnostics: 0
@@ -571,8 +571,8 @@ PlayerSettings:
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webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLInitialMemorySize: 32
webGLMaximumMemorySize: 2048
webGLInitialMemorySize: 256
webGLMaximumMemorySize: 1024
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webGLMemoryGeometricGrowthStep: 0.2
+4 -4
View File
@@ -125,7 +125,7 @@ QualitySettings:
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textureMipmapLimitSettings: []
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anisotropicTextures: 0
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@@ -133,11 +133,11 @@ QualitySettings:
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vSyncCount: 0
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lodBias: 0.6
maximumLODLevel: 0
enableLODCrossFade: 1
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@@ -329,7 +329,7 @@ QualitySettings:
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Stadia: 5
Standalone: 5
WebGL: 3
WebGL: 2
Windows Store Apps: 5
XboxOne: 5
iPhone: 2