using System; using FishNet.Utility; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)] namespace FishNet.Object.Prediction { [Flags] public enum ReplicateState : byte { /// /// The default value of this state. /// This value should never occur when a replicate runs. /// Invalid = 0, /// /// Server and clients use this flag. /// Flag will be set if data tick has run outside a reconcile, such as from user code within OnTick. /// Ticked = 1 << 0, // 1 /// /// Only client will use this flag. /// Flag is set if data is being run during a reconcile. /// Replayed = 1 << 1, // 2 /// /// Server and client use this flag. /// Data has been created by the server or client. /// This indicates that data is known and was intentionally sent. /// Created = 1 << 2 // 4 } public static class ReplicateStateExtensions { /// /// Returns if value is valid. /// This should never be false. /// public static bool IsValid(this ReplicateState value) => value != ReplicateState.Invalid; /// /// Returns if value contains ReplicateState.Ticked. /// public static bool ContainsTicked(this ReplicateState value) => value.FastContains(ReplicateState.Ticked); /// /// Returns if value contains ReplicateState.Created. /// public static bool ContainsCreated(this ReplicateState value) => value.FastContains(ReplicateState.Created); /// /// Returns if value contains ReplicateState.Replayed. /// public static bool ContainsReplayed(this ReplicateState value) => value.FastContains(ReplicateState.Replayed); [Obsolete("Use ContainsReplayed.")] public static bool IsReplayed(this ReplicateState value) => value.ContainsReplayed(); /// /// Returns if value is (ReplicateState.Ticked | ReplicateState.Created). /// public static bool IsTickedCreated(this ReplicateState value) => value == (ReplicateState.Ticked | ReplicateState.Created); /// /// Returns if value equals ReplicateState.Ticked. /// public static bool IsTickedNonCreated(this ReplicateState value) => value == ReplicateState.Ticked; /// /// Returns if value is (ReplicateState.Replayed | ReplicateState.Ticked | ReplicateState.Created). /// public static bool IsReplayedCreated(this ReplicateState value) => value == (ReplicateState.Replayed | ReplicateState.Created); /// /// Returns if value is ReplicateState.Replayed without ReplicateState.Ticked nor ReplicateState.Created. /// public static bool IsFuture(this ReplicateState value) => value == ReplicateState.Replayed; [Obsolete("Use ContainsCreated.")] public static bool IsCreated(this ReplicateState value) => value.ContainsCreated(); /// /// True if part is containined within whole. /// public static bool FastContains(this ReplicateState whole, ReplicateState part) => (whole & part) == part; } }