#version 120 uniform sampler2D texture; uniform sampler2D lightmap; varying vec4 color; varying vec4 texcoord; varying vec4 lmcoord; void main() { gl_FragData[0] = texture2D(texture, texcoord.st) * texture2D(lightmap, lmcoord.st) * color; gl_FragData[0].rgb = gl_FragData[0].rgb; }