using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; namespace InfiniteWorld { public class InfiniteWorldGenerator : MonoBehaviour { [Header("References")] [SerializeField] private Transform player; [SerializeField] private WorldAutotileProfile profile; [Header("Chunk Settings")] [SerializeField] private int chunkSize = 16; [SerializeField] private int generationRadius = 2; [SerializeField] private int seed = 12345; [Header("Rock Noise")] [SerializeField] private float macroNoiseScale = 0.05f; [SerializeField] private float detailNoiseScale = 0.12f; [SerializeField] private float ridgeNoiseScale = 0.18f; [SerializeField] private float wallThreshold = 0.6f; [SerializeField] private float rockBias = 0.04f; [SerializeField] private int smoothingPasses = 2; [Header("Global Passes")] [SerializeField] private float passNoiseScale = 0.018f; [SerializeField] private float passDetailScale = 0.041f; [SerializeField] private float passThreshold = 0.22f; [SerializeField] private float passFeather = 0.12f; [Header("Environment")] [SerializeField] private float environmentNoiseScale = 0.19f; [SerializeField] private float environmentThreshold = 0.7f; private readonly Dictionary chunks = new Dictionary(); private Grid grid; private Transform chunkRoot; private Vector2Int lastGeneratedCenter = new Vector2Int(int.MinValue, int.MinValue); private WorldAutotileProfile runtimeFallbackProfile; private void Awake() { EnsureSceneInfrastructure(); EnsureRuntimeData(); TryFindPlayer(); } private void Update() { if (player == null && !TryFindPlayer()) { return; } Vector2Int playerChunk = WorldToChunk(player.position); if (playerChunk == lastGeneratedCenter) { return; } lastGeneratedCenter = playerChunk; UpdateActiveChunks(playerChunk); } private void EnsureSceneInfrastructure() { grid = GetComponentInChildren(); if (grid == null) { GameObject gridObject = new GameObject("Grid", typeof(Grid)); gridObject.transform.SetParent(transform, false); grid = gridObject.GetComponent(); } Transform existingChunkRoot = grid.transform.Find("Chunks"); if (existingChunkRoot == null) { GameObject root = new GameObject("Chunks"); root.transform.SetParent(grid.transform, false); chunkRoot = root.transform; } else { chunkRoot = existingChunkRoot; } } private void EnsureRuntimeData() { if (profile == null || !profile.HasAnyAssignedTiles()) { runtimeFallbackProfile = RuntimeWorldProfileFactory.CreateFallbackProfile(); } } private bool TryFindPlayer() { if (player != null) { return true; } SimplePlayerInputMover mover = FindFirstObjectByType(); if (mover == null) { return false; } player = mover.transform; return true; } private void UpdateActiveChunks(Vector2Int centerChunk) { GenerateAround(centerChunk); UnloadDistantChunks(centerChunk); } private void GenerateAround(Vector2Int centerChunk) { for (int y = -generationRadius; y <= generationRadius; y++) { for (int x = -generationRadius; x <= generationRadius; x++) { Vector2Int coord = new Vector2Int(centerChunk.x + x, centerChunk.y + y); if (chunks.ContainsKey(coord)) { continue; } GeneratedChunk chunk = CreateChunk(coord); chunks.Add(coord, chunk); BuildChunkData(coord, chunk); RenderChunk(coord); RefreshNeighborBorders(coord); } } } private void UnloadDistantChunks(Vector2Int centerChunk) { List coordsToRemove = new List(); foreach (KeyValuePair pair in chunks) { if (IsWithinActiveRadius(pair.Key, centerChunk)) { continue; } coordsToRemove.Add(pair.Key); } for (int i = 0; i < coordsToRemove.Count; i++) { Vector2Int coord = coordsToRemove[i]; if (!chunks.TryGetValue(coord, out GeneratedChunk chunk)) { continue; } chunks.Remove(coord); if (chunk.Root != null) { Destroy(chunk.Root.gameObject); } RefreshNeighborBorders(coord + Vector2Int.up); RefreshNeighborBorders(coord + Vector2Int.right); RefreshNeighborBorders(coord + Vector2Int.down); RefreshNeighborBorders(coord + Vector2Int.left); } } private bool IsWithinActiveRadius(Vector2Int coord, Vector2Int centerChunk) { int dx = Mathf.Abs(coord.x - centerChunk.x); int dy = Mathf.Abs(coord.y - centerChunk.y); return dx <= generationRadius && dy <= generationRadius; } private GeneratedChunk CreateChunk(Vector2Int coord) { GameObject chunkObject = new GameObject($"Chunk_{coord.x}_{coord.y}"); chunkObject.transform.SetParent(chunkRoot, false); chunkObject.transform.localPosition = new Vector3(coord.x * chunkSize, coord.y * chunkSize, 0f); Tilemap ground = CreateTilemap("Ground", chunkObject.transform, 0, false); Tilemap walls = CreateTilemap("Walls", chunkObject.transform, 1, true); Tilemap environment = CreateTilemap("Environment", chunkObject.transform, 2, false); return new GeneratedChunk(chunkObject.transform, ground, walls, environment, new bool[chunkSize, chunkSize], new bool[chunkSize, chunkSize]); } private Tilemap CreateTilemap(string name, Transform parent, int sortingOrder, bool addCollision) { GameObject tilemapObject = new GameObject(name, typeof(Tilemap), typeof(TilemapRenderer)); tilemapObject.transform.SetParent(parent, false); TilemapRenderer renderer = tilemapObject.GetComponent(); renderer.sortingOrder = sortingOrder; if (addCollision) { Rigidbody2D rb = tilemapObject.GetComponent(); if (rb == null) { rb = tilemapObject.AddComponent(); } rb.bodyType = RigidbodyType2D.Static; CompositeCollider2D composite = tilemapObject.GetComponent(); if (composite == null) { composite = tilemapObject.AddComponent(); } composite.geometryType = CompositeCollider2D.GeometryType.Polygons; TilemapCollider2D collider = tilemapObject.GetComponent(); if (collider == null) { collider = tilemapObject.AddComponent(); } collider.compositeOperation = Collider2D.CompositeOperation.Merge; } return tilemapObject.GetComponent(); } private void BuildChunkData(Vector2Int coord, GeneratedChunk chunk) { int margin = Mathf.Max(2, smoothingPasses + 1); int sampleSize = chunkSize + margin * 2; bool[,] sampled = new bool[sampleSize, sampleSize]; for (int y = 0; y < sampleSize; y++) { for (int x = 0; x < sampleSize; x++) { int localX = x - margin; int localY = y - margin; Vector2Int worldCell = ChunkToWorldCell(coord, localX, localY); sampled[x, y] = SampleRock(worldCell); } } for (int pass = 0; pass < smoothingPasses; pass++) { sampled = SmoothSampledMask(sampled); } for (int y = 0; y < chunkSize; y++) { for (int x = 0; x < chunkSize; x++) { chunk.WallMask[x, y] = sampled[x + margin, y + margin]; } } BuildEnvironment(coord, chunk); } private bool[,] SmoothSampledMask(bool[,] source) { int width = source.GetLength(0); int height = source.GetLength(1); bool[,] result = new bool[width, height]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int solidNeighbors = CountSampledWallNeighbors(source, x, y); if (solidNeighbors >= 5) { result[x, y] = true; } else if (solidNeighbors <= 2) { result[x, y] = false; } else { result[x, y] = source[x, y]; } } } return result; } private int CountSampledWallNeighbors(bool[,] sampled, int x, int y) { int width = sampled.GetLength(0); int height = sampled.GetLength(1); int count = 0; for (int oy = -1; oy <= 1; oy++) { for (int ox = -1; ox <= 1; ox++) { if (ox == 0 && oy == 0) { continue; } int nx = x + ox; int ny = y + oy; if (nx < 0 || ny < 0 || nx >= width || ny >= height) { count++; continue; } if (sampled[nx, ny]) { count++; } } } return count; } private bool SampleRock(Vector2Int worldCell) { float macro = Mathf.PerlinNoise((worldCell.x + seed * 0.13f) * macroNoiseScale, (worldCell.y - seed * 0.17f) * macroNoiseScale); float detail = Mathf.PerlinNoise((worldCell.x - seed * 0.23f) * detailNoiseScale, (worldCell.y + seed * 0.19f) * detailNoiseScale); float ridge = 1f - Mathf.Abs(Mathf.PerlinNoise((worldCell.x + seed * 0.31f) * ridgeNoiseScale, (worldCell.y + seed * 0.29f) * ridgeNoiseScale) * 2f - 1f); float rockValue = macro * 0.62f + detail * 0.18f + ridge * 0.20f + rockBias; if (IsInsideGlobalPass(worldCell)) { rockValue -= 0.45f; } return rockValue >= wallThreshold; } private bool IsInsideGlobalPass(Vector2Int worldCell) { float primary = Mathf.PerlinNoise((worldCell.x + seed * 0.41f) * passNoiseScale, (worldCell.y - seed * 0.43f) * passNoiseScale); float detail = Mathf.PerlinNoise((worldCell.x - seed * 0.17f) * passDetailScale, (worldCell.y + seed * 0.23f) * passDetailScale); float ridged = Mathf.Abs(primary * 2f - 1f); float warped = Mathf.Lerp(ridged, Mathf.Abs(detail * 2f - 1f), 0.35f); return warped <= passThreshold + passFeather * detail; } private void BuildEnvironment(Vector2Int coord, GeneratedChunk chunk) { for (int y = 0; y < chunkSize; y++) { for (int x = 0; x < chunkSize; x++) { if (chunk.WallMask[x, y]) { chunk.EnvironmentMask[x, y] = false; continue; } if (HasAdjacentOpenTiles(chunk.WallMask, x, y, 1)) { chunk.EnvironmentMask[x, y] = false; continue; } Vector2Int worldCell = ChunkToWorldCell(coord, x, y); float noise = Mathf.PerlinNoise((worldCell.x + seed * 0.53f) * environmentNoiseScale, (worldCell.y - seed * 0.61f) * environmentNoiseScale); chunk.EnvironmentMask[x, y] = noise >= environmentThreshold; } } } private bool HasAdjacentOpenTiles(bool[,] wallMask, int x, int y, int radius) { for (int oy = -radius; oy <= radius; oy++) { for (int ox = -radius; ox <= radius; ox++) { int nx = x + ox; int ny = y + oy; if (nx < 0 || ny < 0 || nx >= chunkSize || ny >= chunkSize) { continue; } if (!wallMask[nx, ny]) { return true; } } } return false; } private void RenderChunk(Vector2Int coord) { if (!chunks.TryGetValue(coord, out GeneratedChunk chunk)) { return; } WorldAutotileProfile activeProfile = profile != null && profile.HasAnyAssignedTiles() ? profile : runtimeFallbackProfile; if (activeProfile == null) { return; } chunk.Ground.ClearAllTiles(); chunk.Walls.ClearAllTiles(); chunk.Environment.ClearAllTiles(); for (int y = 0; y < chunkSize; y++) { for (int x = 0; x < chunkSize; x++) { Vector3Int localCell = new Vector3Int(x, y, 0); chunk.Ground.SetTile(localCell, activeProfile.baseGroundTile); if (chunk.WallMask[x, y]) { Vector2Int worldCell = ChunkToWorldCell(coord, x, y); AutoTileShape shape = ResolveWallShape(worldCell); chunk.Walls.SetTile(localCell, activeProfile.GetWallTile(shape)); } else if (chunk.EnvironmentMask[x, y]) { TileBase tile = PickEnvironmentTile(ChunkToWorldCell(coord, x, y), activeProfile); if (tile != null) { chunk.Environment.SetTile(localCell, tile); } } } } } private void RefreshNeighborBorders(Vector2Int coord) { RenderChunk(coord + Vector2Int.up); RenderChunk(coord + Vector2Int.right); RenderChunk(coord + Vector2Int.down); RenderChunk(coord + Vector2Int.left); } private AutoTileShape ResolveWallShape(Vector2Int worldCell) { bool top = HasWallAt(worldCell + Vector2Int.up); bool right = HasWallAt(worldCell + Vector2Int.right); bool bottom = HasWallAt(worldCell + Vector2Int.down); bool left = HasWallAt(worldCell + Vector2Int.left); bool topLeft = HasWallAt(worldCell + new Vector2Int(-1, 1)); bool topRight = HasWallAt(worldCell + new Vector2Int(1, 1)); bool bottomRight = HasWallAt(worldCell + new Vector2Int(1, -1)); bool bottomLeft = HasWallAt(worldCell + new Vector2Int(-1, -1)); if (!top && !left) { return AutoTileShape.OuterTopLeft; } if (!top && !right) { return AutoTileShape.OuterTopRight; } if (!bottom && !right) { return AutoTileShape.OuterBottomRight; } if (!bottom && !left) { return AutoTileShape.OuterBottomLeft; } if (top && left && !topLeft) { return AutoTileShape.InnerTopLeft; } if (top && right && !topRight) { return AutoTileShape.InnerTopRight; } if (bottom && right && !bottomRight) { return AutoTileShape.InnerBottomRight; } if (bottom && left && !bottomLeft) { return AutoTileShape.InnerBottomLeft; } if (!top) { return AutoTileShape.Top; } if (!right) { return AutoTileShape.Right; } if (!bottom) { return AutoTileShape.Bottom; } if (!left) { return AutoTileShape.Left; } return AutoTileShape.Center; } private bool HasWallAt(Vector2Int worldCell) { Vector2Int coord = new Vector2Int(Mathf.FloorToInt(worldCell.x / (float)chunkSize), Mathf.FloorToInt(worldCell.y / (float)chunkSize)); if (!chunks.TryGetValue(coord, out GeneratedChunk chunk)) { return SampleRock(worldCell); } int localX = worldCell.x - coord.x * chunkSize; int localY = worldCell.y - coord.y * chunkSize; if (localX < 0 || localY < 0 || localX >= chunkSize || localY >= chunkSize) { return SampleRock(worldCell); } return chunk.WallMask[localX, localY]; } private TileBase PickEnvironmentTile(Vector2Int worldCell, WorldAutotileProfile activeProfile) { if (activeProfile.environmentTiles == null || activeProfile.environmentTiles.Count == 0) { return null; } float total = 0f; for (int i = 0; i < activeProfile.environmentTiles.Count; i++) { EnvironmentTileEntry entry = activeProfile.environmentTiles[i]; if (entry != null && entry.tile != null) { total += Mathf.Max(0.01f, entry.weight); } } if (total <= 0f) { return null; } float selector = Hash01(worldCell.x, worldCell.y, seed + 701); float threshold = selector * total; float cumulative = 0f; for (int i = 0; i < activeProfile.environmentTiles.Count; i++) { EnvironmentTileEntry entry = activeProfile.environmentTiles[i]; if (entry == null || entry.tile == null) { continue; } cumulative += Mathf.Max(0.01f, entry.weight); if (threshold <= cumulative) { return entry.tile; } } return activeProfile.environmentTiles[0].tile; } private Vector2Int WorldToChunk(Vector3 position) { return new Vector2Int( Mathf.FloorToInt(position.x / chunkSize), Mathf.FloorToInt(position.y / chunkSize)); } private Vector2Int ChunkToWorldCell(Vector2Int coord, int localX, int localY) { return new Vector2Int(coord.x * chunkSize + localX, coord.y * chunkSize + localY); } private static int Hash(int x, int y, int seed) { int hash = x; hash = hash * 397 ^ y; hash = hash * 397 ^ seed; hash = (hash << 13) ^ hash; return hash * (hash * hash * 15731 + 789221) + 1376312589; } private static float Hash01(int x, int y, int seed) { return (Hash(x, y, seed) & int.MaxValue) / (float)int.MaxValue; } private readonly struct GeneratedChunk { public GeneratedChunk(Transform root, Tilemap ground, Tilemap walls, Tilemap environment, bool[,] wallMask, bool[,] environmentMask) { Root = root; Ground = ground; Walls = walls; Environment = environment; WallMask = wallMask; EnvironmentMask = environmentMask; } public Transform Root { get; } public Tilemap Ground { get; } public Tilemap Walls { get; } public Tilemap Environment { get; } public bool[,] WallMask { get; } public bool[,] EnvironmentMask { get; } } } }