using System;
using FishNet.Utility;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
namespace FishNet.Object.Prediction
{
[Flags]
public enum ReplicateState : byte
{
///
/// The default value of this state.
/// This value should never occur when a replicate runs.
///
Invalid = 0,
///
/// Server and clients use this flag.
/// Flag will be set if data tick has run outside a reconcile, such as from user code within OnTick.
///
Ticked = 1 << 0, // 1
///
/// Only client will use this flag.
/// Flag is set if data is being run during a reconcile.
///
Replayed = 1 << 1, // 2
///
/// Server and client use this flag.
/// Data has been created by the server or client.
/// This indicates that data is known and was intentionally sent.
///
Created = 1 << 2 // 4
}
public static class ReplicateStateExtensions
{
///
/// Returns if value is valid.
/// This should never be false.
///
public static bool IsValid(this ReplicateState value) => value != ReplicateState.Invalid;
///
/// Returns if value contains ReplicateState.Ticked.
///
public static bool ContainsTicked(this ReplicateState value) => value.FastContains(ReplicateState.Ticked);
///
/// Returns if value contains ReplicateState.Created.
///
public static bool ContainsCreated(this ReplicateState value) => value.FastContains(ReplicateState.Created);
///
/// Returns if value contains ReplicateState.Replayed.
///
public static bool ContainsReplayed(this ReplicateState value) => value.FastContains(ReplicateState.Replayed);
[Obsolete("Use ContainsReplayed.")]
public static bool IsReplayed(this ReplicateState value) => value.ContainsReplayed();
///
/// Returns if value is (ReplicateState.Ticked | ReplicateState.Created).
///
public static bool IsTickedCreated(this ReplicateState value) => value == (ReplicateState.Ticked | ReplicateState.Created);
///
/// Returns if value equals ReplicateState.Ticked.
///
public static bool IsTickedNonCreated(this ReplicateState value) => value == ReplicateState.Ticked;
///
/// Returns if value is (ReplicateState.Replayed | ReplicateState.Ticked | ReplicateState.Created).
///
public static bool IsReplayedCreated(this ReplicateState value) => value == (ReplicateState.Replayed | ReplicateState.Created);
///
/// Returns if value is ReplicateState.Replayed without ReplicateState.Ticked nor ReplicateState.Created.
///
public static bool IsFuture(this ReplicateState value) => value == ReplicateState.Replayed;
[Obsolete("Use ContainsCreated.")]
public static bool IsCreated(this ReplicateState value) => value.ContainsCreated();
///
/// True if part is containined within whole.
///
public static bool FastContains(this ReplicateState whole, ReplicateState part) => (whole & part) == part;
}
}