Files
2026-03-30 20:11:57 +07:00

23 lines
528 B
C#

using System;
using GameKit.Dependencies.Utilities;
namespace FishNet.Component.Transforming
{
/// <summary>
/// Axes to snap of properties.
/// </summary>
[Flags]
public enum SnappedAxes : uint
{
Unset = 0,
X = 1 << 0,
Y = 1 << 1,
Z = 1 << 2,
Everything = Enums.SHIFT_EVERYTHING_UINT
}
public static class SnappedAxesExtensions
{
public static bool FastContains(this SnappedAxes whole, SnappedAxes part) => (whole & part) == part;
}
}