Files
2026-03-30 20:11:57 +07:00

39 lines
1.3 KiB
C#

#if UNITY_EDITOR
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
namespace FishNet.Editing
{
/* When creating builds this will place an empty file within
* the build folder.
*
* The file contains absolutely no information, and is used by our partners to identify how many of their customers are using
* Fish-Networking.
*
* While this file is not required, you may delete the file and/or this code, we request that you please
* consider keeping the file present as it helps keep FishNet free. */
public class BuildIdentifier
{
[PostProcessBuild(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
/* Previously only server builds were included, but it makes sense to include
* in all builds for when used with client-auth relays. */
string buildPath = Path.GetDirectoryName(pathToBuiltProject);
if (buildPath == null)
return;
// Try to create the empty file.
try
{
string filePath = Path.Combine(buildPath, "FishNet.SDK.Id");
File.WriteAllText(filePath, string.Empty);
}
finally { }
}
}
}
#endif