Files
TheDeclineOfWarriors/Assets/FishNet/Runtime/Transporting/ConnectionStates.cs
T
2026-03-30 20:11:57 +07:00

57 lines
1.7 KiB
C#

namespace FishNet.Transporting
{
/// <summary>
/// States the local connection can be in.
/// </summary>
[System.Flags]
public enum LocalConnectionState : int
{
/// <summary>
/// Connection is fully stopped.
/// </summary>
Stopped = 1 << 0,
/// <summary>
/// Connection is stopping.
/// </summary>
Stopping = 1 << 1,
/// <summary>
/// Connection is starting but not yet established.
/// </summary>
Starting = 1 << 2,
/// <summary>
/// Connection is established.
/// </summary>
Started = 1 << 3
// StoppedError = (1 << 4),
// StoppedClosed = (1 << 5),
}
public static class LocalConnectionStateExtensions
{
/// <summary>
/// True if the connection state is stopped or stopping.
/// </summary>
public static bool IsStoppedOrStopping(this LocalConnectionState connectionState) => connectionState == LocalConnectionState.Stopped || connectionState == LocalConnectionState.Stopping;
/// <summary>
/// True if the connection state is started or starting.
/// </summary>
public static bool IsStartedOrStarting(this LocalConnectionState connectionState) => connectionState == LocalConnectionState.Started || connectionState == LocalConnectionState.Starting;
}
/// <summary>
/// States a remote client can be in.
/// </summary>
public enum RemoteConnectionState : byte
{
/// <summary>
/// Connection is fully stopped.
/// </summary>
Stopped = 0,
/// <summary>
/// Connection is established.
/// </summary>
Started = 2
}
}