Files
TheDeclineOfWarriors/Assets/Scripts/VoxelWorld/VoxelWorldSpawnAnchor.cs
T
Alexander Borisov 0b380def78 refactor nav coverage into clustered windows
Replace region-based runtime pathing with interest-cluster coverage windows so active nav areas stay contiguous and spawn anchors participate in initial coverage.
2026-04-08 13:52:00 +03:00

13 lines
266 B
C#

using UnityEngine;
namespace VoxelWorldScene
{
[DisallowMultipleComponent]
public sealed class VoxelWorldSpawnAnchor : MonoBehaviour
{
[SerializeField, Min(0.01f)] private float priority = 2f;
public float Priority => priority;
}
}