Files
TheDeclineOfWarriors/Assets/Features/VoxelWorld/Contracts/VoxelWorld.Contracts.asmdef
T
Alexander Borisov 055b87a85c add voxel world runtime navmesh sidecar
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
2026-04-08 11:28:39 +03:00

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{
"name": "VoxelWorld.Contracts",
"rootNamespace": "InfiniteWorld.VoxelWorld.Contracts",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}