217 lines
4.9 KiB
C#
217 lines
4.9 KiB
C#
#if UNITYMATHEMATICS
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using System.Runtime.CompilerServices;
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using Unity.Mathematics;
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namespace FishNet.Serializing
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{
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public partial class Writer
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{
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public void Writefloat2(float2 value)
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{
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WriteSingle(value.x);
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WriteSingle(value.y);
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}
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public void Writefloat3(float3 value)
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{
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WriteSingle(value.x);
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WriteSingle(value.y);
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WriteSingle(value.z);
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}
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public void Writefloat4(float4 value)
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{
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WriteSingle(value.x);
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WriteSingle(value.y);
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WriteSingle(value.z);
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WriteSingle(value.w);
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}
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public void Writefloat2x2(float2x2 value)
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{
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Writefloat2(value.c0);
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Writefloat2(value.c1);
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}
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public void Writefloat2x3(float2x3 value)
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{
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Writefloat2(value.c0);
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Writefloat2(value.c1);
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Writefloat2(value.c2);
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}
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public void Writefloat2x4(float2x4 value)
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{
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Writefloat2(value.c0);
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Writefloat2(value.c1);
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Writefloat2(value.c2);
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Writefloat2(value.c3);
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}
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public void Writefloat3x2(float3x2 value)
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{
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Writefloat3(value.c0);
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Writefloat3(value.c1);
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}
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public void Writefloat3x3(float3x3 value)
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{
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Writefloat3(value.c0);
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Writefloat3(value.c1);
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Writefloat3(value.c2);
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}
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public void Writefloat3x4(float3x4 value)
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{
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Writefloat3(value.c0);
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Writefloat3(value.c1);
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Writefloat3(value.c2);
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Writefloat3(value.c3);
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}
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public void Writefloat4x2(float4x2 value)
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{
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Writefloat4(value.c0);
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Writefloat4(value.c1);
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}
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public void Writefloat4x3(float4x3 value)
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{
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Writefloat4(value.c0);
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Writefloat4(value.c1);
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Writefloat4(value.c2);
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}
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public void Writefloat4x4(float4x4 value)
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{
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Writefloat4(value.c0);
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Writefloat4(value.c1);
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Writefloat4(value.c2);
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Writefloat4(value.c3);
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}
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}
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public partial class Reader
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{
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public float2 Readfloat2()
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{
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return new float2
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{
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x = ReadSingle(),
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y = ReadSingle()
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};
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}
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public float3 Readfloat3()
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{
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return new float3()
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{
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x = ReadSingle(),
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y = ReadSingle(),
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z = ReadSingle()
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};
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}
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public float4 Readfloat4()
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{
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return new float4()
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{
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x = ReadSingle(),
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y = ReadSingle(),
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z = ReadSingle(),
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w = ReadSingle()
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};
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}
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public float2x2 Readfloat2x2()
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{
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return new float2x2()
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{
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c0 = Readfloat2(),
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c1 = Readfloat2()
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};
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}
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public float2x3 Readfloat2x3()
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{
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return new float2x3()
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{
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c0 = Readfloat2(),
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c1 = Readfloat2(),
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c2 = Readfloat2()
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};
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}
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public float2x4 Readfloat2x4()
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{
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return new float2x4()
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{
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c0 = Readfloat2(),
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c1 = Readfloat2(),
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c2 = Readfloat2(),
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c3 = Readfloat2()
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};
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}
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public float3x2 Readfloat3x2()
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{
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return new float3x2()
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{
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c0 = Readfloat3(),
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c1 = Readfloat3()
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};
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}
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public float3x3 Readfloat3x3()
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{
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return new float3x3()
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{
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c0 = Readfloat3(),
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c1 = Readfloat3(),
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c2 = Readfloat3()
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};
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}
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public float3x4 Readfloat3x4()
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{
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return new float3x4()
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{
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c0 = Readfloat3(),
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c1 = Readfloat3(),
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c2 = Readfloat3(),
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c3 = Readfloat3()
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};
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}
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public float4x2 Readfloat4x2()
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{
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return new float4x2()
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{
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c0 = Readfloat4(),
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c1 = Readfloat4()
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};
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}
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public float4x3 Readfloat4x3()
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{
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return new float4x3()
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{
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c0 = Readfloat4(),
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c1 = Readfloat4(),
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c2 = Readfloat4()
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};
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}
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public float4x4 Readfloat4x4()
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{
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return new float4x4()
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{
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c0 = Readfloat4(),
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c1 = Readfloat4(),
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c2 = Readfloat4(),
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c3 = Readfloat4()
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};
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}
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}
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}
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#endif |